Create: Adapted

An unofficial adaptation of Create for modern Minecraft versions, using assets from a separately installed official Create mod file
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Create: Adapted 0.93 – Minecraft 26.2 – NeoForge 26.2.0.57+

File namecreate-adapted-26.2-0.93-neoforge-26.2.0.57-or-newer-public-external-assets.jar
Uploader
bugsgifybugsgify
Uploaded
Aug 24, 2026
Downloads
11
Size
11.4 MB
Mod Loaders
NeoForge
File ID
8721130
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-adapted-1651484:8721130"

Learn more about Curse Maven

What's new

Adapted 0.93
- Fixed intermittent loss of registered BlockItems after restarting the game, including the small cogwheel.
- Restored the small cogwheel to Create's normal AllBlocks/Registrate registration chain.
- Stabilized the Minecraft 26.2 Registrate compatibility patch across repeated builds and removed build-order-dependent bytecode changes.
- Restored the public external-assets edition marker and the missing-official-assets installation screen.
- Fixed the Open Folder button on Windows for PrismLauncher instance paths containing Cyrillic characters.
- Fixed a Flywheel block-entity lifecycle deadlock that could freeze creation of a new world during initial spawn chunk generation.
- Fixed vertical belts extending into the ground instead of toward the second shaft.
- Fixed vertical belt scrolling for every shaft orientation, so the belt surface moves in the same direction as its pulleys from either end.
- Fixed Hand Crank mounting-base flickering caused by the base being rendered twice with Flywheel enabled.
- Restored the Linked Controller's original pivot and activation transform and reduced its first-person lift.
- Fixed missing faces, black geometry and camera-angle-dependent artifacts on curved Create track sleepers and rails with Flywheel enabled.
- Restored the original cutout-mipped Flywheel material, alpha cutoff and mipmapping behaviour for curved track geometry.
- Preserved baked per-vertex normals and complete vertex data in Flywheel mesh buffers.
- Fixed cleanup of visualized block entities so destroyed mechanisms no longer leave partial or invisible shaft remnants.
- Stabilized Flywheel instancing and indirect draw buffers used by Create and supported add-ons.

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