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Crazy Hunters: Manhunt AI

They build. They mine. They hunt. A pro-AI speedrun chase where you are never safe, even behind walls.
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CrazySpeedrunManhunt-1.20.1-1.7.0-BETA [UNSTABLE] [Legacy]

File nameCrazySpeedrunManhunt-1.20.1-1.7.0-BETA.jar
Uploader
DeamONDeamON
Uploaded
Feb 22, 2026
Downloads
48
Size
85.6 KB
Mod Loaders
Forge
File ID
7662555
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crazy-hunters-manhunt-ai-1448113:7662555")

Learn more about Curse Maven

What's new

1.7-BETA

WARNING: This is an experimental beta. The mod has undergone a global architectural rebuild. It may be highly unstable. This version is released for community testing to identify bugs and balance issues.

Major Changes:

Global Refactor: HunterEntity and AI logic have been completely rewritten from scratch for better performance.

Smart PvP: Goal priorities have been retuned. Hunters now act more like pro-players: prioritizing survival and healing, then switching to aggressive combat.

Fixed Pillar Building: Resolved the "wobbling" issue when towering up. Hunters now build stable vertical pillars without falling.

Resource Intelligence: Hunters now check their inventory. If the target is high up, they will prioritize Ender Pearls; if none are available, they will start building.

Nightmare Mode: Activating Nightmare mode now instantly upgrades hunters with elite gear (Netherite, Notch Apples, TNT).

Loot System: Fixed death drops. Hunters now drop their entire inventory, with resources scaling based on world difficulty.

MLG Water: Refined water clutch logic. Hunters now correctly place and pick up water buckets.

BUG REPORTING: Please report all bugs in our Discord. The faster I know about the issues, the sooner we get to a stable 1.7 release!

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