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Crazy Hunters: Manhunt AI

They build. They mine. They hunt. A pro-AI speedrun chase where you are never safe, even behind walls.

File Details

CrazySpeedrunManhunt-1.20.1-1.7.0-BETA [UNSTABLE]

  • B
  • Feb 22, 2026
  • 85.63 KB
  • 22
  • 1.20.1
  • Forge

File Name

CrazySpeedrunManhunt-1.20.1-1.7.0-BETA.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crazy-hunters-manhunt-ai-1448113:7662555")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.7-BETA

WARNING: This is an experimental beta. The mod has undergone a global architectural rebuild. It may be highly unstable. This version is released for community testing to identify bugs and balance issues.

Major Changes:

Global Refactor: HunterEntity and AI logic have been completely rewritten from scratch for better performance.

Smart PvP: Goal priorities have been retuned. Hunters now act more like pro-players: prioritizing survival and healing, then switching to aggressive combat.

Fixed Pillar Building: Resolved the "wobbling" issue when towering up. Hunters now build stable vertical pillars without falling.

Resource Intelligence: Hunters now check their inventory. If the target is high up, they will prioritize Ender Pearls; if none are available, they will start building.

Nightmare Mode: Activating Nightmare mode now instantly upgrades hunters with elite gear (Netherite, Notch Apples, TNT).

Loot System: Fixed death drops. Hunters now drop their entire inventory, with resources scaling based on world difficulty.

MLG Water: Refined water clutch logic. Hunters now correctly place and pick up water buckets.

BUG REPORTING: Please report all bugs in our Discord. The faster I know about the issues, the sooner we get to a stable 1.7 release!