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Crazy Hunters: Manhunt AI

They build. They mine. They hunt. A pro-AI speedrun chase where you are never safe, even behind walls.
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CrazySpeedrunManhunt - 1.20.1 - 1.4.0 [Legacy]

File nameCrazySpeedrunManhunt-1.20.1-1.4.0.jar
Uploader
DeamONDeamON
Uploaded
Feb 8, 2026
Downloads
142
Size
62.9 KB
Mod Loaders
Forge
File ID
7594521
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crazy-hunters-manhunt-ai-1448113:7594521")

Learn more about Curse Maven

What's new

Version 1.4 "The Trapper Update"

🧠 Intelligence Evolution: In version 1.3, Hunters mastered pro-level parkour and dodging. In 1.4, they’ve gone even further, learning how to weaponize the environment to trap their prey. Simply running away or hiding in a hole is no longer a viable escape.

 

🕸 New Tactics (Tactical AI)

Web Trap (PvP Tech): During close combat, Hunters can now instantly place a cobweb at your feet. This kills your momentum and sprint, leaving you open to devastating attacks.

Lava Siege (Anti-Camping): Do you like digging down or hiding in 1x1 holes to heal? Bad news: Hunters now recognize "turtling" players and will pour a lava bucket straight down on you.

Smart Safety: After pouring lava, the bot immediately performs a "backpedal" maneuver to avoid burning itself.

 

⚔️ Survival & Gear

Anti-Trap Instinct: If a Hunter gets stuck in a cobweb (accidentally or by your trap), they will instantly switch to a sword to cut through it efficiently.

Updated Arsenal: Hunters now spawn equipped with cobwebs and lava buckets. They are fully geared up for dirty plays.

 

⚠️ TECHNICAL WARNING (Heavy AI): Version 1.4 drastically increases the complexity of the Hunters' "brains". They now scan wall geometry (for lava plays) and ground blocks (for web traps) in real-time.

Performance: Spawning a large number of Hunters (10+) may cause TPS drops on weaker servers due to the heavy calculation load.

Logic Conflicts: Due to the complex new priority system, bots might occasionally "pause" to think or behave erratically when trying to attack and defend simultaneously. Please report bugs, optimization is ongoing!

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