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Crave & Feast

Reworks hunger to reward food diversity. Crave one food for double nutrition; overeating reduces gains.
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Description

🥐 Crave & Feast

Make food diversity finally matter.

Crave & Feast redesigns Minecraft’s hunger system to reward variety and discourage repetition.

Modrinth link: https://modrinth.com/mod/crave-and-feast

 

Craving Image

Each player has one food they crave. Eating that food gives 2× hunger and saturation, while eating the same thing repeatedly provides reduced benefits. This makes survival gameplay more balanced and flavorful — no more living on steak forever.

Craving food Never eaten Rarely eatenOften eaten

 

⚙️ Default Gameplay Rules

All values are configurable in config/crave_and_feast.json. Here’s how the defaults work:

Rule Condition Multiplier Meaning
🍗 Craving food Current craving item × 2.0 Always gives double nourishment and saturation
🥩 First time eating a food Eaten ≤ 0 times × 2.0 “Never eaten” — strongest bonus for new foods
🍞 Rarely eaten food Eaten ≤ 7 times × 1.4 Still somewhat rewarding
🍖 Often eaten food Eaten > 7 times × 0.8 Small penalty — you’re getting used to it
⏳ Craving change interval Every 24 000 ticks (≈ 20 min real-time) Your craving rotates automatically
🍴 Craving limit per round After 8 times eating the same craving A new craving will be chosen early
📜 Food history length 32 entries Only the most recent 32 foods are remembered

HUD defaults:

  • Position = (hudX: 10, hudY: 10)
  • Shows your current craving icon and name

 

🧩 Features

  • Dynamic craving system that changes automatically
  • Diminishing returns for repetitive foods
  • Simple HUD indicator showing your craving
  • Fully configurable multipliers, timing, and history length
  • Works in both singleplayer and multiplayer

✅ Compatibility

  • Minecraft 1.21.10
  • Requires Fabric API
  • Lightweight, safe to add or remove mid-save

The Crave & Feast Team

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