crashdetector-2.0-SNAPSHOT.jar
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What's new
This is the development build (SNAPSHOT) for CrashDetector 2, it is not yet ready for production but is good if you want to see the upcoming changes that will soon be polished in the stable release. It is mostly a performance update, but we did add a lot of other stuff to. It mostly focused on High Performance Computing, e.g. massive logs up to 2GB. For Small Logs CrashDetector 1.1 is still plenty fast, but if you have a lot of large logs or lots of mods, this is a big upgrade. We got a lot of ideas from industry experts at Hololive Serendipity such as a 6 7 hand out with Gigi to show us High Performance compute maths, a Skibity Toilet with a Gigi plushie to show us robotics, people handing stuff out and collecting signatures to show international busines, and the talents playing some of the best music and concert ever, we tried our best to include all the things we learnt from that into CD2. Here are some of the changes:
Analizador 2 - Moved the Analyser to Aho–Corasick algorithm with hardware acceleration with Oracle DAX, z Application Assist Processor (Soon), Vector API. Also supports live streaming logs in the background while the game is playing though this can be turned off to save memory. I am currently in the process of buying a SPARC T8-1 to maxmise performance, hopefully it comes in a few weeks if all goes well.
Buscador 2 - Faster Indexing of Mods
GrepR 2 - Faster Searching based on new fast algos
NeoForged Waifu API 2 - Updated to work with their new API
Mods Tree 2 - faster indexing and less bugs
Updated the default guis for log sharing and instance sharing for new installs, you can still switch back to the legacy ones if you want though.
Added more instance sharing options such as a P2P option where you can define your own trackers to send the files directly without untrustworthy middle men so only you, the support person, and the tracker you choose can see the files. We also added support for a site which is a normal file upload site with P2P history.
Added support for running the jar file as a standalone jar, you can put it in the minecraft folder to run it even if its not a supported modloader or version. Just be sure to turn off live streaming from the CrashDetector settings if you do this. We also in our github have a script for generating a .rpm file to install on Red Hat Enterprise Linux 8+/SUSE 15+/Fedora.
Added CLI for running from a command line only enviornment
Added support for analysis or Containerised Enviornments for Cloud/Openshift/Rancher/Kubernetes/Solaris Containers and Ansible which is useful if you are a server hosting company.
Added Entrypoints and injections for tlmodloader to begin the process of allowing CrashDetector to run at the launcher level to find really early crashes.
Updated AI MCP Server to allow for creation of patches via AI with a patch project management gui (except for on Fabric which is not yet supported)
ProxySysOutSysErr 2 - Async and multi process improvements
ProxyLog4J2 2 - Make is work with ProxySysOutSysErr 2 and have basic fall back for when other mods do stuff with appenders
Added game output the CrashDetectors Dev console which could be useful if you have a launcher which leaves out imporant info from its logs.
Added abilitiy to Do Garbage Collection of the Game (with count binface button which can be changed to a normal gc button) from CrashDetector Dev Console
Added abilitiy to Crash the game and generate hs_err log of the Game from CrashDetector Dev Console
Added abilitiy to Create a heap dump of the Game from CrashDetector Dev Console.
Added Heap Dump Viewer
Added Advanced Git client
Added VirusTotal and MetaDefender scanner
Added Mail Reader based on the expert advice of JWZ
Begin to transition CrashDetector into a full Crash Analysis miniOS based on the advice of JWZ.
Removed some deprecated stuff from the early days.
Much more !
Sadly last release that started on pagure.io. Will likely be one of the last ones there at all. Luckily they extended it to the 31st so we got to do a few more than originally planned.
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