CraftyAI 1.4.1 [NeoForge] 1.21.9
Curse Maven Snippet
What's new
CraftyAI 1.4.1 brings local AI task scheduling, native Folia multi-threading support, Minecraft 26.3 compatibility, dedicated client chat, cloud recipient isolation, and a seasonal Spigot countdown.
Added
- AI Local Tasks & Scheduling: Natural-language scheduling for local timed reminders and environment commands (time, weather). Players can schedule tasks directly without cloud roundtrips.
- Task Management Commands: Added
/crafty tasksto view active scheduled jobs and/crafty tasks cancel <id|name>to remove them. - Dedicated Client Chat Window: Keybind J (rebindable in Controls) or
/craftyclient chatopens a standalone chat UI with draft persistence, action approvals (Allow/Stop), and scrollable history. - Folia Multi-Threaded Support: Native Folia scheduler integration across all six runtime routes (global, async, delayed, region-bound block edits, entity ticks, and world operations) without Bukkit fallbacks.
- Halloween Seasonal Easter Egg (Spigot/Paper/Folia): (Well that's Secret)
- Subscriptions & Tiers Guide: Dedicated documentation in the wiki detailing free and Pro tier limits with verified moderator instructions on Discord.
Changed
- Yellow Branding: Restored canonical yellow branding for Crafty names, thinking states, progress indicators, and vision scans across all 57 loader targets.
- Config Migration: Automatically migrates
config.ymlon Spigot/Paper/Folia servers to version1.4.1. - Cloud Recipient Scoping: Scheduled cloud reminders enforce canonical player UUIDs and audience tags (
playervsserver). Personal reminders deliver only to the owning player; server broadcasts trigger only when explicitly targeted. - Telemetry Decoupling: Disabling metrics (
enable_metricson plugins,telemetry_enabledon mods) leaves control-plane heartbeats intact, preserving remote configuration and license handshakes while respecting telemetry opt-out. (Your data still won't be shared with our server)
Fixed
- Forge 26.2 Thinking HUD: Fixed modern Forge 26.2 thinking HUD overlay compatibility using updated overlay message mappings.
- Healing Overflow: Resolved numerical overflow issues in player healing and saturation handlers during action execution.
- Offline Question Queue Replay: Queued offline questions replay per player UUID upon network reconnection, preventing cross-tenant leakage on shared servers.
- Configuration Paths: Unified mod and plugin settings persistence to use absolute filesystem paths, preventing split configuration state across game sessions.
- Custom Provider Responses: Fixed Forge client parsing for custom OpenAI-compatible and Anthropic endpoints to prevent valid replies from being treated as empty answers.
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