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CraftMine Challenge

Mods with mini game

File Details

CraftMine v1.0.2

  • R
  • Apr 20, 2025
  • 114.54 KB
  • 72
  • 1.20.1
  • Forge

File Name

craftmine-1.0.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:craftmine-challenge-1245494:6444397")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

• Teams
– Red Team: gets frozen at the start, then must locate and craft/obtain a randomized “target” item within a time limit.
– Blue Team: spawns alongside and can hunt or block Red Team to prevent them from finishing.

• Difficulty & Timing
– Configurable EASY/MEDIUM/HARD modes, each with its own item pools and time budgets.
– Dynamic per‑item timers (randomized within a range) that adjust based on selected difficulty.
– Server‑client synchronization ensures the client HUD always shows the correct time and difficulty without flicker.

• GUI & Controls
– A special “Game Controller” item opens a modern, animated menu UI on the client (start, team select, settings, info).
– Overlays include a pulsing timer bar, announcements, and (optional) recipe hints for the current target.
– All screens run client‑side (no server containers) for smooth transitions, with animated buttons and themed panels.

• Gameplay Flow
– On lobby join, each player receives the controller item once.
– The host selects difficulty/time, then starts the game.
– Players teleport far apart, are briefly frozen, then the hunt begins.
– Collecting or crafting the target ends the round; time running out awards victory to Blue Team.