Crafter's Bizarre Fighters
Currently in Beta
Bizarre Fighters is a mod of which was originally supposed to be a couple bosses/minibosses but instead was scrapped and turned into a couple of mobs that can be tamed by the player. Each and every mob has their unique attacks but as of now there consists of only 3 fighters but will be improvised in the near future! Overrall the mod adds up to be about 25% done. Many ideas are planned for the future but as a solo-creator, working on mods will take time but I have every intention to add anything spectacular without an ounce of lazywork. Any ideas from others may be taken into consideration only because learning to make attack patterns and other things of that sort can be a bit complicated but I definetely will be open to ideas since this mod will undergo a LOT of changes. My next plans for this mod are to add more mobs and maybe gather the courage to add more sounds to the existing ones.
Another good thing to note is that even if tamed, the "pets" will attack each other if the player were to hit an ally so a good way to possibily save a friend is by having a nearby player or mob hit you, making all pets shift focus onto the entity that attacked you. It is a good way to save materials. Hitting another mob to take aggro off the two conflicting pets does NOT work.
REQUIRES
GECKOLIB
Discord

The Mongoose originally from an ancient time is a tall figure and beholds a sharp and heavy sword. This fighter lasts for a long time and does MASSIVE damage. The Mongoose is great if paired up with the Behemoth creating a solid offensive and defensive duo! Unlike the Behemoth, the Mongoose will float above water and lava. This fighter can be recruited with Emeralds and can be repaired with Iron Ingots. Overall he is a good way to lay great amounts of damage onto opponents however the Mongoose moves a tad slower than a zombie so he may take a couple seconds to arrive to the fight. His heavyweight armor provides immunity to arrows, tridents, lava, drowning and fall damage.

The Behemoth is a Golem-like tank that can be ridden by the player. When riding, the player is safe from any melee attacks but when it comes to skeletons, pillagers, vexs, etc it isn't guaranteed that the Behemoth will be able to defend from it. Attacks by arrows are a 50/50 chance since while riding this golem, its hitbox is large and will deflect arrows unless a skeleton lands a precise shot. This fighter costs Netherite Scrap in order to be tamed concluding it to be pretty expensive however you can decide if you are financially capable of owning one. The Behemoth can regenerate health, has more health and armor than the Mongoose. The Behemoth is very slow on land however travels fast in water but be very careful while riding one because it will SINK in water and lava! The fighter is capable of walking in water fast to get to undead enemies that sink too but it is highly advised not to go AFK while on a Behemoth incase it walks into a lake and drowns you while you are on him or if a skeleton is able to shoot through its hitbox. In some cases the Behemoth can outlast a Mongoose because of its healing factor repairing it outside of a battle. It can be repaired manually with using Iron Ingots which will drastically heal it faster than it's natural ability and it also cannot be harmed by lava, drowning, potions, tridents, cactus, lightning, anvils or fall damage with the only downside being that he will not teleport to the player unless it is really far away.
he also glows in the dark ;)

Dropshot is a relatively smaller fighter compared to the others, however can fling mobs with no knockback resistance about 20 blocks away. The Dropshot takes close to no knockback from any mob and is tamed and healed with Cooked Beef. The Dropshot is able to regenerate and stays close to the player and will not hesitate to jump into a pool or risk it's life to attack its aggressor. This mob will dropkick its enemies far from itself however is slightly staggered as it has to stand back up in order to start advancing towards an enemy. Hand to hand combat is best for the Dropshot since he will flail his arm while on the ground incase it is about to be attacked while recovering. The player will be almost untouchable if there are ~6 other Dropshot mobs, being able to easily defend the player by beserking towards any attackers.