File Details
Craft-Vania_1.4.1_1.20.1.jar
- R
- Oct 20, 2024
- 5.45 MB
- 12.0K
- 1.20.1
- Forge
File Name
Craft-Vania_1.4.1_1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Mod ported to 1.20.1 and 1.20.4
- The mace, shield rod, and holy rod can no longer perform sweep attacks, but they can now disable shields like axes can.
- Added a new blunt weapon, Excalibur
- Added a new spell, sanctuary, which removes negative potion effects
- The merman statue now only grants dolphin’s grace. A new relic, the holy symbol, grants water breathing
- Added three new relics that convert burning (ruby circlet), freezing (opal circlet), and poison (topaz circlet) damage to health
- Added a new relic, the bandana, which increases attack damage by 2
- Renamed the candle to the heart candle to avoid confusion, and updated the flame visuals
- Added a lantern equivalent of the heart candle
- Added two new enchantments- ranged strike, which increases whip alt. attack damage, and specialist, which increases sub-weapon damage
- Added new sounds for some sub-weapons, retro sub-weapons still use the old sounds
- Added new sounds for whip alt attacks based on material (leather, chain, fire, ice)
- Added a new item, peanuts. Toss them up into the air and catch them to restore health and hunger
- Added a new crafting item, the yellow crystal
- Increased the damage bonus from staurolite
- Increased the health threshold at which the mystic pendant’s effect activates
- Rebalanced the cooldowns for all sub-weapons
- Reworked the holy flame, it’s now a short-range fire blast.
- Reworked the agunea, it’s now a long-ranged blast that can hit multiple mobs
- The axe can now pierce mobs as it flies
- Adjusted the heart drop rate on some weapons
- Werewolves now gain buffs to attack and defense depending on the phase of the moon
- Removed the wooden golem, stone golem, and knight. These mobs weren’t really adding anything, may be reworked in the future
- Removed the rebound stone (temporary until fixed or reworked)
- Reworked mob spawning procedures to stop mobs from spawning where they shouldn’t be. Because of this mobs will only spawn in vanilla biomes now- see list in description for specifics
- Fixed an issue that caused some sounds to play multiple times
- Various bugfixes
1.4.1- Added missing recipe for the holy symbol and made adjustments to staurolite