Craft-Vania: A Castlevania Mod

Weapons, items, and mobs inspired by the Castlevania series.

File Details

Craft-Vania_1.4.1_1.20.1.jar

  • R
  • Oct 20, 2024
  • 5.45 MB
  • 12.0K
  • 1.20.1
  • Forge

File Name

Craft-Vania_1.4.1_1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:craft-vania-366957:5826152")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Mod ported to 1.20.1 and 1.20.4

  • The mace, shield rod, and holy rod can no longer perform sweep attacks, but they can now disable shields like axes can.
  • Added a new blunt weapon, Excalibur
  • Added a new spell, sanctuary, which removes negative potion effects
  • The merman statue now only grants dolphin’s grace. A new relic, the holy symbol, grants water breathing
  • Added three new relics that convert burning (ruby circlet), freezing (opal circlet), and poison (topaz circlet) damage to health
  • Added a new relic, the bandana, which increases attack damage by 2
  • Renamed the candle to the heart candle to avoid confusion, and updated the flame visuals
  • Added a lantern equivalent of the heart candle
  • Added two new enchantments- ranged strike, which increases whip alt. attack damage, and specialist, which increases sub-weapon damage
  • Added new sounds for some sub-weapons, retro sub-weapons still use the old sounds
  • Added new sounds for whip alt attacks based on material (leather, chain, fire, ice)
  • Added a new item, peanuts. Toss them up into the air and catch them to restore health and hunger
  • Added a new crafting item, the yellow crystal
  • Increased the damage bonus from staurolite
  • Increased the health threshold at which the mystic pendant’s effect activates
  • Rebalanced the cooldowns for all sub-weapons
  • Reworked the holy flame, it’s now a short-range fire blast.
  • Reworked the agunea, it’s now a long-ranged blast that can hit multiple mobs
  • The axe can now pierce mobs as it flies
  • Adjusted the heart drop rate on some weapons
  • Werewolves now gain buffs to attack and defense depending on the phase of the moon
  • Removed the wooden golem, stone golem, and knight. These mobs weren’t really adding anything, may be reworked in the future
  • Removed the rebound stone (temporary until fixed or reworked)
  • Reworked mob spawning procedures to stop mobs from spawning where they shouldn’t be. Because of this mobs will only spawn in vanilla biomes now- see list in description for specifics
  • Fixed an issue that caused some sounds to play multiple times
  • Various bugfixes

1.4.1- Added missing recipe for the holy symbol and made adjustments to staurolite