This project is not maintained any longer! Feel free to fork the repo and continue.
Zombies in the daytime! Zombies are everywhere, be careful. Sort of an adventure mod. The zombies will attack players, chickens and pigs. The vanilla Minecraft zombies/pigzombies are disabled, but can be enabled in the config file with a text editor. When spawning the player will be given a random type sword for protection. That option can be disabled in the config if you're really hard core.
Added PigZombies. Watch out, they're bad! No really. There are config options to disable the cracked pig zombies. Also the vanilla pig zombies are disabled by default. You can enable them again if you like in the config.
The zombies should be able to spawn in any biome derived from the BiomeGenBase class. Zombies should spawn in biomes created by ExtraBiomesXL or Biomes O Plenty for instance.
I recommend creating a world with these presets if you want a real zombie apocalypse adventure.
2;7,56x1,5x3,2;6;biome_1,decoration,lake, lava_lake
This is a swamp world similar to Swampcore, only deeper. You can mine ore here. Using the CrackedZombie defaults you will have to contend with many walkers and spiders. Want some bad weather to go along?
/weather thunder 100000
should do it. Oh, and watch out for the witch. With a little luck you can find a witches hut for shelter on your first night.
Modpacks: You may use my mods in your modpacks. I would appreciate credit for my mod.
Hey pbrane0, do the zombies in this mod have loot tables, if so are they easily customisable or should I use something like the loot tweaker mod
other than that this looks great for having a zombie apocalypse!
Is it possible you can make a version where they don't raise their arms? I kinda need it for a The Crafting Dead Reborn ModPack i'm putting together. I tried CustomNPCS models and it worked, but 1.12.2's Natural Spawning feature is buggy so they don't spawn. So if you can get back to this that'd be cool. Or atleast the Model i can download and use for a custom mob
Editi: Found the glitch. The zombies cannot break instantly breakable blocks like slime and scaffold (from another mod). So they get stuck in this stasis of trying to break the block off. Yet, i have no digging expection on my config file. Can you guys please fix this?
Facing a weird bug where zombies after losing track of the player keep moving their arms up and down and doesn't rotate their body
Possible interferences:
EpicSiegeMod
ZombieAwareness
sorry for 2 comments
How can I do so that the zombies appear more, otherwise I don't know and I can't find it in the config yet
In reply to difdif333:
There should be a config option that looks like this
#cezombieSpawnProb adjust to probability of zombies spawning
#The higher the number the more likely cezombies will spawn.
#Range: 0 ~ 100
cezombieSpawnProb = 10
Do the Zombies now put their arms down like Skeletons?
In reply to ChapCanai:
in my mod the zombies only raise their arms when they attack.
Spams the log when things spawn which causes severe problems in 1.14. This is not a release version if everything it does get's sent to the debug log.
Will this mod be updated to 1.14 in the future?
In reply to ultracheese69:
yes, and 1.15.1 as well. I just uploaded both
In reply to pbrane0:
Link???
Is there a way to turn the zombie spawns up?
In reply to kiwisan_:
increase the spawnprob number in the config file.
Ih
What are the id (crackedzombiemod: ... ) of Zombies and PigZombies in your mod ?
How to make cracked zombie drop a loot?
nice
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: weaponlib (mw-1.11.6_mc1.12.2.jar) BlurPlugin (Blur-1.0.4-14.jar) LoadingPlugin (HardcoreDarkness-MC1.12.2-2.0.jar) IvToolkit (IvToolkit-1.3.3-1.12.jar) LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)Contact their authors BEFORE contacting forge
// Oh - I know what I did wrong!
Time: 4/21/18 2:00 PMDescription: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from CrackedZombie Mod (crackedzombiemod)Caused by: java.lang.NoSuchMethodError: net.minecraftforge.registries.IForgeRegistry.getValuesCollection()Ljava/util/Collection; at com.crackedzombie.common.CrackedZombie.getAllSpawnBiomes(CrackedZombie.java:148) at com.crackedzombie.common.CrackedZombie.PostInit(CrackedZombie.java:108) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:606) at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148) at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:724) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:352) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:534) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 526348104 bytes (501 MB) / 1056964608 bytes (1008 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.1.2555 Optifine OptiFine_1.12.2_HD_U_C6 28 mods loaded, 28 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID | Version | Source | Signature | |:----- |:--------------------- |:------------ |:------------------------------------------- |:---------------------------------------- | | UCHIJ | minecraft | 1.12.2 | minecraft.jar | None | | UCHIJ | mcp | 9.42 | minecraft.jar | None | | UCHIJ | FML | 8.0.99.99 | forge-1.12.2-14.23.1.2555.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJ | forge | 14.23.1.2555 | forge-1.12.2-14.23.1.2555.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJ | ivtoolkit | 1.3.3-1.12 | minecraft.jar | None | | UCHIJ | mercurius_updater | 1.0 | MercuriusUpdater-1.12.2.jar | None | | UCHIJ | baubles | 1.5.1 | Baubles-1.12-1.5.1.jar | None | | UCHIJ | bloodmoon | 1.5.3 | Bloodmoon-MC1.12.2-1.5.3.jar | d72e0dd57935b3e9476212aea0c0df352dd76291 | | UCHIJ | blur | 1.0.4-14 | Blur-1.0.4-14.jar | None | | UCHIJ | cosmeticarmorreworked | 1.12.2-v1 | CosmeticArmorReworked-1.12.2-v1.jar | aaaf83332a11df02406e9f266b1b65c1306f0f76 | | UCHIE | crackedzombiemod | 3.8.1 | crackedzombiemod-1.12.2-3.8.1-95.jar | None | | UCHIJ | doggytalents | 1.14.2.314 | DoggyTalents-1.12-1.14.2.314-universal.jar | None | | UCHIJ | grapplemod | 1.12-v10 | grapplemod-1.12-v10.jar | None | | UCHIJ | hardcoredarkness | 2.0 | HardcoreDarkness-MC1.12.2-2.0.jar | d72e0dd57935b3e9476212aea0c0df352dd76291 | | UCHIJ | jei | 4.7.8.95 | jei_1.12.1-4.7.8.95.jar | None | | UCHIJ | journeymap | 1.12.2-5.5.1 | journeymap-1.12.2-5.5.1.jar | None | | UCHIJ | jrftl | 1.1 | JRFTL[1.12.2]-1.1.jar | None | | UCHIJ | levelup2 | ${version} | Level+Up!+2-1.1.19-1.12.jar | None | | UCHIJ | mw | 1.11.6 | mw-1.11.6_mc1.12.2.jar | None | | UCHIJ | reccomplex | 1.4.5 | RecurrentComplex-1.4.5.1.jar | None | | UCHIJ | roughmobs | 1.0 | roughMobs1.0.14-1.12.2.jar | None | | UCHIJ | spartanweaponry | beta 1.1.1 | SpartanWeaponry-1.12.2-beta-1.1.1.jar | None | | UCHIJ | toolbelt | 1.7.1 | ToolBelt-1.12.0-1.7.1.jar | None | | UCHIJ | torohealthmod | 1.12.2-11 | torohealth-1.12.2-11.jar | None | | UCHIJ | toughasnails | 3.1.0.101 | ToughAsNails-1.12.2-3.1.0.101-universal.jar | None | | UCHIJ | treechopper | 1.2.4 | TreeChopper-1.12.2-1.2.4.jar | None | | UCHIJ | wawla | 2.5.246 | Wawla-1.12.2-2.5.246.jar | d476d1b22b218a10d845928d1665d45fce301b27 | | UCHIJ | wearablebackpacks | 3.0.4 | WearableBackpacks-1.12-3.0.4.jar | None |
Loaded coremods (and transformers): weaponlib (mw-1.11.6_mc1.12.2.jar) com.vicmatskiv.weaponlib.core.WeaponlibClassTransformerBlurPlugin (Blur-1.0.4-14.jar) com.tterrag.blur.BlurTransformerLoadingPlugin (HardcoreDarkness-MC1.12.2-2.0.jar) lumien.hardcoredarkness.asm.ClassTransformerIvToolkit (IvToolkit-1.3.3-1.12.jar) LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar) lumien.bloodmoon.asm.ClassTransformer GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 10.18.14.4264' Renderer: 'Intel(R) HD Graphics' OptiFine Version: OptiFine_1.12.2_HD_U_C6 Render Distance Chunks: 4 Mipmaps: 0 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 4.3.0 - Build 10.18.14.4264 OpenGlRenderer: Intel(R) HD Graphics OpenGlVendor: Intel CpuCount: 2
Was trying a survival modpack, and thought your mod would be a neat addition, and then it crashes and apparently the problem comes from your mod. So here's the crash report.
In reply to Forge_User_83256461:
Latest version's config doesn't include the option to "enable/disable other mob spawns" as stated in the overview's 1st paragraph.