crackedzombies-1.0.0.jar
Curse Maven Snippet
What's new
## [1.0.0] - 2026-06-29
### Added
- Line-of-sight aware aggro tuning with a separate reduced hidden aggro range for zombies that cannot see their target.
- Configurable multiplayer performance controls for spawn interval, nearby cracked-zombie cap, nearby-cap radius, far-target distance, and far-target path refresh rate.
### Changed
- Reduced zombie aggro when players are outside direct line of sight.
- Staggered target scans and path refresh work to smooth server-side zombie AI updates in multiplayer sessions.
- Slowed path recalculation for distant targets and skipped unnecessary navigation refreshes when targets have not moved enough.
- Reduced cluster spawn pressure by stopping new spawns when too many cracked zombies are already near a player.
- Removed beta version tags for the stable publish build.
- Tuned default spawn rates, spawn distances, poison duration, movement speed, aggro range, and follow range for a less overwhelming default experience.
### Fixed
- Restored daylight fire clearing every tick so cracked zombies no longer ignite periodically when daytime spawning is enabled.
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