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Crabber's Delight

Crabber's Delight is an addon for the popular food mod, Farmer's Delight
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crabbersdelight-1.21.1-1.3.0.jar

File namecrabbersdelight-1.21.1-1.3.0.jar
Uploaded
Sep 3, 2026
Downloads
1.3K
Size
986.5 KB
Mod Loaders
NeoForge
File ID
8797361
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:crabbers-delight-892827:8797361"

Learn more about Curse Maven

What's new

Crabber’s Delight 1.3.0

  • Additions:
    • Bait, Lures, and Lines
      • Additional items that can be used alongside your fishing rod to modify your fishing experience
      • Can all be bought from Fisherman Villagers
    • Tackle Box
      • Holds your bait, lures, and lines as well as some general storage for easy transport of all your fishing gear
      • Can be bought from Fisherman Villagers
      • Tackle boxes will have their contents utilized in the following order:
        • Main Hand
        • Off-hand
        • Hot bar
        • Closest placed (in radius)
    • Worms
      • A new bait type that can be used for fishing to increase your odds of just getting fish
      • Can be used in the crab trap to enable it to catch fish instead of the regular loot
      • Can be obtained from breaking dirt-like blocks randomly, breaking wormy dirt, purchased from fisherman, or farmed directly in a Worm Bin block
        • Dropping from dirt can be disabled in the config
      • Can be used on Organic Compost to speed up their conversion to Rich Soil
    • Wormy Dirt
      • A uncommon block found mixed in with regular dirt underground that will drop dirt and 1-3 worms when broken without Silk Touch
    • Worm Bin
      • A upgrade to the composter, that can be given a compostable item to be turned into worms
      • The amount of worms received is proportional to the value the item provides a composter
      • Takes some time to process, but can be automated with hoppers
      • Can be bought from Fisherman Villagers
    • Life Preserver
      • A new decorative block that can be placed flat on the ground, on walls, or to hang from ceilings
      • Can be equipped in the leggings slot to make the player float on/to the surface of the water
        • Shift-clicking a placed one will equip it
      • Can be sat on as a seat
    • Conch
      • Conches are a new item that can be found randomly in treasure chests. Using it will give you a vague message from the ocean about your current Luck attribute
    • Notes
      • Single-page book like items that can similarly be signed, duplicated and more
      • Can be placed as a block on the sides on blocks and written in place and left for other people to read
      • Notes can be found by fishing or trapping Message in a Bottle items. These will contain written notes or rarely, treasure maps
      • Players can write a note, bottle it, and throw it into the water. Doing so adds it to the loot pool until another player discovers it, which removes it from the loot
        • Crafting the bottled note with an item will also save that item, giving it when the player opens the note
    • Fishing Spots
      • These are spots that spawn on the surface of the water, and fishing within them gives increased luck and bite rates
      • The spawn locations of them are related the the surroundings, so a “good spot” may appear several times in the same location
      • Swimming through or boating through these spots will make them disappear for a while
      • Feature is configurable via config
    • Fish Sizes
      • Caught fish can now have 1 of 5 sizes. This size is influenced by your luck at the time of catching the fish
        • Fish that are generated in chests or bought/sold from villagers all default to “regular” which doesn’t get the tooltip assigned, its just implied to be default
      • Each size gives a multiplier on the food/saturation value of the fish
      • Cooking the fish in a furnace/smoker/campfire preserves the size value for the food
      • Cutting the fish on a cutting board will give more/less fish slices depending on size
      • Compatible with any fish item that is part of the regular “fish” tag
      • This entire feature can be disabled with a config
    • Advancements
      • Gone Fishin’
        • Craft a tackle box
      • Master Baiter
        • Catch a fish while using bait
      • They Pay Me in Woims
        • Craft a worm bin
      • Castaway Couture
        • Equip a Coconut Helmet
      • Pearly Whites
        • Craft a Pearl Necklace
    • Food
      • Turtle Stew
      • Fried Fish
      • Fish Sandwich
    • Added a number of compatibility recipes to integrate Upgrade Aquatic coral with coral fragments
    • Added compatibility with Hearth and Harvest
      • Bottle Rack and Crate models for Message Bottles, Bottled Notes, and Sea Pickle Juice
      • Stomping Basin recipe for Coconut Milk and Sea Pickle Juice (new fluids). When H&H is loaded, it removes the default recipes for these and switches to the stomping basin recipes
  • Changes:
    • Crab Traps
      • Can now be opened outside of the water
      • Emit bubble particles when they are active
      • Show the items captured inside of them now
      • Can be picked up and will retain their contents to be brought elsewhere and placed back down
    • Added Crab Claws, Coconut Helmets, and Pearl Necklaces to the durability enchantments tag
    • Crab Trap and Fishing Bait loot tables are now data-generated
    • Fish Plaque now has included explicit support for bucketable mobs from the following mods:
      • Naturalist
      • Upgrade Aquatic
    • Properly tagged all food and drinks as food and drink
    • Crabs now walk sideways, leading with their big claw
    • Updated sprites for Crab, Cooked Crab, Crab Legs, and Shrimp Skewer
    • New Textures for Palm Leaves and Palm Logs - thank you Wayfarer!
    • Creative Menu and Advancement Menu logos have been switched to the Crab
    • Reorganized the Creative Menu
    • Coconuts will no longer hang if the block below them is solid
    • Updated several translations - thank you to all of the translators who have submitted new translations!
  • Fixes:
    • Fixed some issues with Seashells that could cause waterlogging issues and console spam
    • Fixed palm leaves not being compatible with mods that allow felling trees fast
    • Fixed Crab Trap dropped models being too large when dropped on the ground
    • Fixed Seashells spamming the console on load. The downside is that I have temporarily removed the ability to add extra seashell variants
    • Fixed Fish Plaques stripping some metadata from bucket items (the mobs were fine, just now the metadata on the item)
    • Fixed a bug causing Palm Chest Boats losing their inventory on world re-load

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