Cosmic Dungeon 1.8.2-alpha.1 - NeoForge 1.21.10
Curse Maven Snippet
What's new
Cosmic Dungeon1.8.2-alpha.1
Bogatyr Stay now avoids repeating target-selector traversal on supported steady ticks. Native TARGET scheduling is disabled during Stay while immediate target/anger/hurt clearing remains. Actual mode, owner, run or epoch changes and entity reload reset native goal memory; Patrol restores the selector's pre-existing control flag. Newly added TARGET goals cannot override Stay. Incoming defense remains unchanged; no outgoing-owner attack assistance is introduced.
Existing CI fixtures directly measure1/30/120 real wolf selector work and test transitions, native/external target proposals, injected goals, prior restrictions and reloads. Exact results and publication live in the Batch22 report/operational receipts. Unsupported anchors retain full conservative safety traversal; native selector lifecycle still has its own iteration. No saved format/network/registry/dependency/runtime-budget change or authored chest edits.
The recommendation ledger now removes accomplished/unnecessary entries and retains unresolved/manual/conditional work. Alpha receives no TEST or local-client delivery. Licensed GUI/co-op/terrain/gameplay acceptance remains TESTING.
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