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Cosmic Dungeon

Cosmic Dungeon is a dark fantasy Minecraft mod featuring perilous dungeons, unique player classes, and cosmic horrors inspired by Lovecraftian lore.
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Cosmic Dungeon 1.8.0-beta.1 - NeoForge 1.21.10

File namecosmicdungeon-1.8.0-beta.1.jar
Uploader
Goui12Goui12
Uploaded
Oct 12, 2026
Downloads
3
Size
28.6 MB
Mod Loaders
NeoForge
File ID
9146786
Type
B
Beta
Supported game versions
  • 1.21.10

Curse Maven Snippet

NeoForge

implementation "curse.maven:cosmic-dungeon-1326805:9146786"

Learn more about Curse Maven

What's new

Cosmic Dungeon 1.8.0-beta.1

Completed-set Beta for the approved1.7 series, following corrective1.7.21-alpha.1. The first1.7.20 publisher failed before upload; its immutable tag remains historical.

The set includes responsive class inventories and H guide/artwork; explicit group material consent and atomic shared vanilla-route potion crafting with persistent fuel/cursor custody; component-preserving potion stacks and broader ownership-safe trades; exact-death resurrection with persistent180-second successful-cast cooldown; Patrol/Stay and bounded Feed Pack; live skill bindings; and a permission-checked spawner equipment/enchantment/drop/preset editor.

The final audit corrections enforce server consent/donor dimension checks, preserve actual bottle metadata, maintain portable-container restrictions in trade escrow, journal paired Chop registry ownership/return proof, close matching inventory modal parents, open fresh unconfigured spawners, recognize provable runtime weighted selections and preserve future preset payloads without applying unknown semantics.

Compatibility: ordinary trade plans retain their existing format. Optional versioned Chop proof is additive; committed legacy Chop plans lacking sufficient proof stay held for actionable complete-save review. Keep complete world/player/account saves together and settle pending trades before downgrade. No registry IDs, authored class-chest contents/loadouts, runtime dependencies, heap or AI budgets changed.

62-row requirements matrix and full recommendation/Codex/failure ledger distinguish implementation, automated evidence and pending licensed native acceptance. The new spawner-hover omitted-preset review claim is rejected against exact corrective source because the field is already included and consumed.

Publication requires successful clean build/native tests/GameTests from validated merged main. TEST runtime delivery requires fresh stopped-server evidence and pinned sFTP; the helper is client-only. Publication, moderation, TEST delivery and actual play remain separate receipt facts. No local client/game/server launch or installation is part of this batch. Stable remains Cameron's separate decision after licensed Beta acceptance.

Approved engineering follow-ups21–25 cover durable recovery, Stay traversal, ingredient-route tooltips, six-player crafting measurements and retain-all metrics preservation. They are not stable-release or manual-testing batches. Outgoing owner-attack assistance remains unimplemented pending an explicit gameplay decision.

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