Cosmic Dungeon Loading Screen 1.8.7-alpha.1
Curse Maven Snippet
What's new
Cosmic Dungeon 1.8.7-alpha.1
Second FixSet Alpha milestone, F3/F4, Minecraft 1.21.10 / NeoForge.
- Copied/conflicting player wolf bonds are rejected before insertion. Player packs remain uncapped through legitimate eggs, taming and breeding.
- Hired Bogatyrs admit at most 20 dogs, start at 30-second summons, retain approved skill cadence progression and avoid repeated-callback/offline catch-up bursts.
- Patrol assists successful master attacks against eligible hostiles and still defends its master; Stay and allied protection remain authoritative.
- Server wolf incident logs are enabled with bounded counters/samples, separating attempts, real additions, disk loads, eggs, births, summons, rejection and removal.
- Spawner upgrades happen in development worlds as chunks naturally load. Authentic upgrade messages remain. Instances read older snapshots compatibly. Developers must explicitly /world save dungeon_1 after changing/upgrading the required development chunks; no automatic snapshot save or forced chunk load.
- Startup phase timings and operation counts expose copying, chunk/world work, schematics, migrations, admissions and teleports. No whole-world speedup or cause of the earlier lag/wolf incident is claimed.
- New mercenaries use 80 distinct short historical names across eight balanced pools. Existing names and unknown saved contract fields are preserved.
- Untouched spawner presets retain opaque equipment/components through repeated reloads; explicit edits replace only the fields they own.
Runtime and matching loading-screen companion publish together. This Alpha does not install to TEST or local clients. Licensed world/render/co-op acceptance and the reported immediate wolf-flood reproduction remain TESTING.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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