Allows you to manually increase the difficulty level by one per world whenever you want: weekly, daily, or at any time.
Commands
/progressive_difficulty view
/progressive_difficulty level <level>
/progressive_difficulty set health_per_level <percentage>
/progressive_difficulty set damage_per_level <percentage>
Toggleable Hazards
Requires Level 2 operator permissions. Each command enables/disables the hazard (they all start disabled and are saved per world).
/lava - Purifying lava removes fire resistance.
/dmgdoors - Doors deal damage when opened.
/dmgbuttons - Buttons deal damage when used.
/phantomshuffle - Phantoms blind you and shuffle your hotbar when they attack.
/plaguecontrol - Prevents animals from spawning, except for tamed ones, babies, named animals, or those in boats.
/radiation - Crops (wheat, carrots, cocoa, nether wart, stalks, etc.) stop growing.
/spiderwebfever - Spiders weave spiderwebs on your feet when they attack you.
/tarantula fever - Destroying spiderwebs summons a cave spider.
/eternalfire - Fire never goes out, except underwater.
/nobreathing - Doors no longer provide an air pocket for breathing underwater.
/infernus - Fire damage is doubled.
/deadlylava - Lava kills instantly.
/weakfeet - Fall damage increases drastically.
/totemmessages - Enables/disables the chat notification every time a totem is consumed.
/weaktotem - Normal totems only work 50% of the time.
Ported from the dedsafio plugin (events/changes)
/doorsinstakill - Opening a door kills you instantly (Survival mode only; ops do not die).
/buttonsinstakill - Using a button kills you instantly (Survival mode only; OP players do not die).
/disablenether - Cancels travel to the Nether via a portal.
/electriccreepers - Creepers always spawn charged (electric).
/novillagerbreeding - Prevents baby villagers from being born through breeding.
/enderpearlhalfhealth - Using an Ender Pearl removes half of your current health (in Survival mode).
/piglinsnuggets - Piglins drop 3–5 gold nuggets when they die.
/golemswardens - Iron Golems are replaced by Wardens when they spawn.
Note: The plugin’s SpiderWebsOnHit and BreakWebsSpawnPoisonousSpiders commands were not ported separately because they are identical to /spiderfever and /arachnoidfever, which already existed in this mod.
Custom items (ported from the dedsafio plugin)
They are not yet in a creative tab or available via the /items command (that will come with the menu system, in a future update). For now, they can be obtained with /give:
/give @s progressivedifficulty:sunblock
/give @s progressivedifficulty:ghost_sword
/give @s progressivedifficulty:blue_capsule
/give @s progressivedifficulty:fork - right-click: “not yet available” message (same as the plugin).
/give @s progressivedifficulty:spoon - same as the fork.
/give @s progressivedifficulty:infernal_sword - each successful hit heals the user by +1 heart.
/give @s progressivedifficulty:ender_bag - right-click: opens your Ender Chest from anywhere.
/give @s progressivedifficulty:spawn_stick - Hitting a player teleports them to their spawn point (no damage).
/give @s progressivedifficulty:portable_golden_anvil - Right-click: Repairs all your equipped armor and consumes 1 unit.
Still pending for a future session: marker_item (position-marking tool) and resurrection_spoon (these depend on the campfire/resurrection system and the user database, which haven’t been ported yet).
The textures for these 8 items are hand-generated placeholders (simple 16x16 pixel art), not the plugin’s original art. Replace them whenever you want in src/main/resources/assets/progressivedifficulty/textures/item/.
Roulette (ported from the dedsafio plugin)
/roulette <type> <color> <players> <message...>
type: title, subtitle, actionbar, or sidebar (sidebar falls under actionbar; a real scoreboard was not implemented).
color: red, orange, yellow, green, blue, purple, pink, cyan.
players: entity selector, e.g., @a, PlayerName.
message: the final text that is revealed (everything that follows, greedy).
Example: /roulette actionbar orange @a Set the difficulty level to 3
Important: This command now uses the ACTUAL textures from your resource pack (dedsafio-textures-1_0_0-alpha), copied into the mod itself under a dedicated folder named progressivedifficulty:roulette (so players don’t need to install any separate resource packs—it’s included in the mod). It has been ported:
True Totems
/true-totem [quantity]
Gives the player who executes the command special totems that always work 100%, even with /weak-totem enabled.

