promotional bannermobile promotional banner

cortisoland core

Unlisted
this is a core of cortisoland

Allows you to manually increase the difficulty level by one per world whenever you want: weekly, daily, or at any time.

Commands

/progressive_difficulty view

/progressive_difficulty level <level>

/progressive_difficulty set health_per_level <percentage>

/progressive_difficulty set damage_per_level <percentage>

Toggleable Hazards

Requires Level 2 operator permissions. Each command enables/disables the hazard (they all start disabled and are saved per world).

/lava - Purifying lava removes fire resistance.

/dmgdoors - Doors deal damage when opened.

/dmgbuttons - Buttons deal damage when used.

/phantomshuffle - Phantoms blind you and shuffle your hotbar when they attack.

/plaguecontrol - Prevents animals from spawning, except for tamed ones, babies, named animals, or those in boats.

/radiation - Crops (wheat, carrots, cocoa, nether wart, stalks, etc.) stop growing.

/spiderwebfever - Spiders weave spiderwebs on your feet when they attack you.

/tarantula fever - Destroying spiderwebs summons a cave spider.

/eternalfire - Fire never goes out, except underwater.

/nobreathing - Doors no longer provide an air pocket for breathing underwater.

/infernus - Fire damage is doubled.

/deadlylava - Lava kills instantly.

/weakfeet - Fall damage increases drastically.

/totemmessages - Enables/disables the chat notification every time a totem is consumed.

/weaktotem - Normal totems only work 50% of the time.

Ported from the dedsafio plugin (events/changes)

/doorsinstakill - Opening a door kills you instantly (Survival mode only; ops do not die).

/buttonsinstakill - Using a button kills you instantly (Survival mode only; OP players do not die).

/disablenether - Cancels travel to the Nether via a portal.

/electriccreepers - Creepers always spawn charged (electric).

/novillagerbreeding - Prevents baby villagers from being born through breeding.

/enderpearlhalfhealth - Using an Ender Pearl removes half of your current health (in Survival mode).

/piglinsnuggets - Piglins drop 3–5 gold nuggets when they die.

/golemswardens - Iron Golems are replaced by Wardens when they spawn.

Note: The plugin’s SpiderWebsOnHit and BreakWebsSpawnPoisonousSpiders commands were not ported separately because they are identical to /spiderfever and /arachnoidfever, which already existed in this mod.

Custom items (ported from the dedsafio plugin)

They are not yet in a creative tab or available via the /items command (that will come with the menu system, in a future update). For now, they can be obtained with /give:

/give @s progressivedifficulty:sunblock

/give @s progressivedifficulty:ghost_sword

/give @s progressivedifficulty:blue_capsule

/give @s progressivedifficulty:fork - right-click: “not yet available” message (same as the plugin).

/give @s progressivedifficulty:spoon - same as the fork.

/give @s progressivedifficulty:infernal_sword - each successful hit heals the user by +1 heart.

/give @s progressivedifficulty:ender_bag - right-click: opens your Ender Chest from anywhere.

/give @s progressivedifficulty:spawn_stick - Hitting a player teleports them to their spawn point (no damage).

/give @s progressivedifficulty:portable_golden_anvil - Right-click: Repairs all your equipped armor and consumes 1 unit.

Still pending for a future session: marker_item (position-marking tool) and resurrection_spoon (these depend on the campfire/resurrection system and the user database, which haven’t been ported yet).

The textures for these 8 items are hand-generated placeholders (simple 16x16 pixel art), not the plugin’s original art. Replace them whenever you want in src/main/resources/assets/progressivedifficulty/textures/item/.

Roulette (ported from the dedsafio plugin)

/roulette <type> <color> <players> <message...>

type: title, subtitle, actionbar, or sidebar (sidebar falls under actionbar; a real scoreboard was not implemented).

color: red, orange, yellow, green, blue, purple, pink, cyan.

players: entity selector, e.g., @a, PlayerName.

message: the final text that is revealed (everything that follows, greedy).

Example: /roulette actionbar orange @a Set the difficulty level to 3

Important: This command now uses the ACTUAL textures from your resource pack (dedsafio-textures-1_0_0-alpha), copied into the mod itself under a dedicated folder named progressivedifficulty:roulette (so players don’t need to install any separate resource packs—it’s included in the mod). It has been ported:

 

True Totems

/true-totem [quantity]

Gives the player who executes the command special totems that always work 100%, even with /weak-totem enabled. 

The cortisoland core Team

profile avatar
  • 3
    Followers
  • 2
    Projects
  • 649
    Downloads

More from mahiro_4