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Corruption Cards

A challenging survival mod that introduces permanent world corruptions and daily blessings through a unique card system.
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CorruptionCards-1.3.1.jar

File nameCorruptionCards-1.3.1.jar
Uploader
OldPlayerOldPlayer
Uploaded
Aug 26, 2026
Downloads
17
Size
7.5 MB
Mod Loaders
NeoForge
File ID
8738856
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:corruption-cards-1633559:8738856"

Learn more about Curse Maven

What's new

📋 Changelog - Version [1.3.1] Hotfix

⚖️ Balance & Changes

  • [Unstable Core]:

    • Reduced the explosion radius. Previously, it was overwhelmingly powerful, requiring at least Blast Protection IV on armor to survive. While still formidable, it is now more balanced and less oppressive.

    • Increased the explosion fuse timer to 3.6 seconds (up from 3 seconds) to give players a bit more breathing room to escape.

    • Lowered the curse activation chance to 4%.

  • [Mutation]: Added a couple of new mutations.

  • 🐛 Bug Fixes

    • [Unstable Core]: Fixed a bug where triggering the "Nuclear" curse on a mob could occasionally cause a game crash under certain unfortunate conditions.

    • [Mutation]:

      • Fixed an issue where Creepers with certain mutations could leave lingering effect clouds upon death. Stepping into these clouds would grant the effects permanently, unintentionally breaking game balance.

      • Excluded the "Regeneration" mutation for undead mobs, as regeneration natively damages undead entities.

    • [Mystic Merchant]: Fixed a bug where rejoining the world while the card was active could spawn an additional merchant if one already existed, causing the duplicate merchant cleanup logic to break entirely.

    • [Deadly Precision]: Fixed a bug where the critical strike effect would mistakenly trigger when shooting from a bow or crossbow.

    • [Combo]: Fixed a bug where combo stacks and damage multipliers could be built up using ranged weapons like bows and crossbows.

    • [Chain Lightning]: Fixed a bug where chain lightning hits and procedure could be accumulated safely from a distance using ranged weapons like bows and crossbows.

What a surprise—I sometimes play my own mod as well, and stumbled upon these bugs during regular gameplay! It's definitely tough to keep track of everything, but I hope these fixes help if you've encountered similar issues. Have a great game!

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