CorruptionCards-1.3.0.jar
Curse Maven Snippet
What's new
📋 Changelog - Version [1.3.0]
🚀 New Features
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New Endgame Event: Activating all permanent cards in your world now triggers a special "Cataclysm": the ground begins to tremble, and a unique Cataclysm boss emerges. Defeating it grants a powerful artifact that switches your world difficulty to "Nightmare"! Proper preparation of your gear and skills is definitely required for this challenge!
Daily Blessing Cards:
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[Titan's Heart]: Grants an additional +20 hearts, bringing the player's total health to 40 hearts!
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[Deadly Precision]: Guarantees a critical hit on any entity without needing to jump. However, if you do decide to jump, the guaranteed crit is bypassed, and standard vanilla critical damage applies to prevent "super-crits."
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[Shadow Step]: Grants a 50% chance to dodge all incoming damage, at the cost of reduced movement speed.
Permanent Cards:
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[Unstable Core]: Gives any random monster a 6% chance to receive a "Nuclear Curse." Upon death, the monster swells up in agony and leaves behind a devastating nuclear explosion!
⚖️ Balance & Changes
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[Monster Horde]: Hordes can now spawn in caves.
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[Vengeance]: Vengeance squads can now also spawn in caves.
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[Hellish Incursion]: Demons can now spawn in caves.
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[Infestation]: Infested local mobs can now spawn in caves.
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[The Hunt]: Spiders (excluding cave spiders) have received a new ability: they can now spit cobwebs at the player during the hunt! Additionally, the Darkness effect is applied at the start of the hunt to build atmosphere.
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[Reality Crack]: Reworked. Slightly increased the trigger chance for anomaly events and added a couple of new ones.
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[Earthquake]: Noticeably reworked. The earthquake itself no longer deals damage to players or other living entities. The focus is now on environmental physics—caving and mining have become extremely dangerous, as blocks overhead can collapse and fall. Watch your head!
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[Greedy Earth]: Improved. Miner zombie ambushes now spawn more safely to prevent them from getting stuck inside blocks. Item drops (Golden Helmet and Pickaxe) have been reworked to a 3% drop chance.
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[World Bosses]: Titan of the Wasteland (Zombie Giant) movement speed has been reduced, as it was previously unrealistically fast for a giant.
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[Tryhard Zombies]: Added anti-stuck safety logic for wind-mace zombies, along with atmospheric sounds and particle effects during their tracking flight.
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[Combo]: Now works against any living creatures, players, and animals (excluding armor stands to prevent abuse), rather than just monsters.
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[Chain Lightning]: Jump target limit increased to 6 targets (instead of 3), damage increased to 8.0 (4 hearts) instead of 6.0 (3 hearts). Micro-stun duration increased to 12 ticks (600 ms), and it now works against any living creatures (excluding armor stands).
🐛 Bug Fixes
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[World Bosses]: Fixed a bug where the spawn sound failed to play for the player closest to the spawning boss.
⚙️ Technical Improvements
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The mod's welcome intro now features a thank-you note for hitting the 100+ downloads milestone, along with other atmospheric text additions. The UI has been slightly polished to make text more pleasant, readable, and easier on the eyes.
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Added audio cooldowns in the card selection and active cards screens to eliminate annoying "sound spam" when quickly hovering over cards or scrolling through them.
Thank you so much for helping reach the 100+ downloads milestone! I'm genuinely thrilled about it, and I hope you enjoy this mod as well as these modest updates. I'm always trying to improve things and bring new, exciting features for you all!
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