Core Utilities 2.0.0 (NeoForge 26.2)
Curse Maven Snippet
What's new
2.0.0
The technology update: power, machines, logistics and automation on every version and loader.
Added
- Generators:
- Combustion Generator (any furnace fuel, 40 FE/t, never wastes fuel).
- Geothermal Generator (15 FE/t per adjacent lava source).
- Energy storage:
- Basic, Advanced, Elite and Creative Energy Cells.
- Configurable input and output faces.
- Cells keep their charge when broken.
- Energy transport:
- Advanced and Elite Energy Cables (4,096 and 32,768 FE/t per network).
- The existing cable becomes the Basic tier (512 FE/t).
- Machines:
- Processing: Electric Furnace, Crusher, Alloy Smelter, Compressor.
- Automation: Quarry, Crop Harvester, Mob Grinder, Block Breaker, Block Placer.
- Machine features:
- Shared GUI with an energy bar.
- Per-face side configuration, redstone modes and auto-eject.
- Comparator output.
- Speed, Energy and Range upgrades.
- Item logistics: Item Pipe and Rapid Item Pipe. Extraction is set per face with the wrench, and items are delivered round robin.
- Materials and progression:
- Iron, gold, copper and coal dusts.
- Steel, Energized and Ender Alloy ingots.
- Iron, copper, gold and steel plates.
- Basic, Advanced and Elite circuits.
- Advanced Machine Frame and Block of Steel.
- Convention tags (
c:, plusforge:on 1.20.1).
- Tools:
- Multimeter.
- Core Utilities Manual (in-game guide).
- Configuration Wrench rework: rotate, configure conduit faces, sneak to dismantle.
- Compatibility:
- Forge Energy capabilities (Forge, NeoForge).
- Team Reborn Energy (Fabric, bundled).
- Item handler and Transfer API support.
- JEI categories and catalysts (1.20.1, 1.21.1).
- Jade shows stored energy through the FE capability.
- Configuration:
config/core_utilities.propertiescovers every rate and cost. - Developer tooling:
- Resource generator (
scripts/assetgen). - In-game server test (
scripts/servertest). - JUnit tests.
docs/feature-matrix.md.
- Resource generator (
Changed
- Energy system rewritten:
- Cables form cached networks.
- Cables hold no energy and do no per-block work.
- Power is split fairly between receivers.
- Solar panels:
- They now need sky access and generate into an internal buffer.
- They push energy to any neighbour below or beside them, not only to a cable directly underneath.
- Rebalanced to 20 / 80 / 320 / 1280 FE/t; tier 1 was 64 FE/t.
- Old per-shape cable blocks and per-weather solar panel blocks convert to the new blocks in existing worlds.
- All machine, cell and conduit textures are new. Item icons are hand-drawn pixel art.
- Version 2.0.0 on every version root.
Fixed
- Crashes:
- 1.20.1 Fabric dedicated server crashed on start (client-only networking class loaded on the server).
- 1.21.1 Fabric server crashed when a cable or solar panel was placed (block entity types never assigned).
- 26.2 NeoForge crashed on start (stale example service file).
- 26.2 Fabric crashed on start (
Block id not set).
- Data and assets:
- 1.21.1 and 26.2 loaded no recipes and no loot tables: wrong folder names and the pre-1.21 recipe format.
- 26.2 rendered every item as a missing texture (no item model definitions).
- Pushing and effect plates rendered as missing models (invalid
vectorparent model). - Non power-of-two filter textures disabled mipmapping for the whole block atlas.
- Energy and performance:
- Cables duplicated energy, could not power blocks from other mods, and the mod had no consumers at all.
- Every cable and solar panel swapped its block every tick, and a global timer sent a packet to every player every tick. Both caused lag and network spam.
- Other:
- Missing mod icon (Fabric) and logo (NeoForge).
- Duplicate legacy lang keys; "Resistence" typo.
- Gradle wrappers were not executable.
- The 26.2 tree contained decompiled Minecraft source code; it has been removed.
This mod has no additional files

