CoreInfection-1.21.1-1.8.10-neoforge
Curse Maven Snippet
What's new
1.8.10 - It Comes For You
WARNING THIS VERSION OF THE MOD WILL CRASH YOUR GAME IN PHASE 8, UNLESS YOU TURN DOWN THE MAX ACENDED TREES IN CONFIG, I AM FIXING THIS AND THE NEW VERSION WITH ALL THE BUG FIXES AND NEW FEATURES WILL BE OUT IN A FEW DAYS.
- The infection comes for you: infected animals and thralls walk toward the nearest player, and turn into Ascended Trees after 2.5 minutes (was 5). The madness on players is 2.5 minutes too.
- Every infected death grows a tree, even when the mob is killed early.
- Far-away trees creep their veins back to the colony, however far away they are. Cut the vein to stop them. The status shows trees joined, creeping back and cut off.
- Hungry worms hunt the nearest uneaten block around their home - the surface first, then root lines down. They avoid water and lava, and flee home to heal when hurt.
- Feeding: from Phase 3 the colony's units drag animals to the Core for 20-70 biomass depending on their size.
- Balance: the colony can now reach every phase by itself.
- New Phase 8 upgrade: Pleasant Smell - near the miasma you're fed a drumstick every 3 seconds... and animals are drawn in.
- Animals appear around outer Ascended Trees even when no player is near, so the infection keeps spreading.
- Infested Ground takes the ground under flowers and grass, and dirt paths and farmland.
- Wrapping Vines squeeze after holding you for 10 seconds; a hiding Guardian attacks when you come within 3 blocks of it.
- Bodies in Ascended Trees are always the right way up.
- Old config files get the new default numbers (numbers you changed yourself are kept).
This mod has no additional files

