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Core Effects

It adds a large number of potion effects based on RPG mechanics.
HeroXp | Core Effects
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✨ Core Effects

Core Effects is a status-effects library for Minecraft Forge 1.20.1 with action-RPG-inspired combat mechanics. It provides reusable offensive, defensive, utility, movement, projectile, debuff, and enemy-control effects for other mods to integrate.

🔧 What does it add?

Offensive combat effects:

  • Armor Break: Reduces armor and armor toughness by 4% per effect level.
  • Blood Rage: Gain one stack per hit, up to 15. Each level increases the attack speed granted by each stack by 0.32%. Stacks are lost after 5 seconds without attacking.
  • Combo Strike: Every third hit deals 14% additional damage per effect level.
  • Guardian's Might: Increases damage by 20% per level while you have a shield equipped.
  • Hexdrinker: Increases melee damage by 6% for each active beneficial effect and each level of this effect.
  • Inferno: Attacks prepare a charge based on your off-hand item. Your next attack consumes it and deals additional damage, with a higher bonus against burning targets.
  • Piercing Gaze: Looking at an enemy for 3 seconds marks it for 6 seconds. The target takes increased damage from the player who marked it, and its critical hits deal additional damage.
  • Rampage: Increases physical damage based on the damage of your equipped weapon.
  • Relentless Assault: Increases melee damage by 10% per effect level.
  • Shadow Ambush: Increases attack damage by 30% per level, but reduces armor and armor toughness by 5% per level.
  • Thorns Power: Increases melee damage by 0.025% per point of Thorns and per effect level.
  • Time Rupture: Stores part of the damage dealt for 5 seconds and adds the stored damage to your next hit.

Defensive and support effects:

  • Blessing of the Goddess: Increases healing received by 5% per effect level.
  • Bulwark of Solitude: Increases armor by 5% and armor toughness by 7% per effect level.
  • Eternal Satiety: Keeps hunger and saturation at maximum.
  • Feather Step: Grants immunity to fall damage.
  • Guardian Angel: Prevents death once every 30 seconds, restores 50% of maximum health, and activates Phoenix Wings. It also increases damage by 10% per level.
  • Phoenix Wings: Increases damage by 30%, armor by 2.5%, and speed by 2% per effect level.
  • Shield Healing Aura: While blocking with a shield, heals you for 1 health point per level and nearby allies or owned pets for 2 points per level every second.
  • Wither Resistance: Grants immunity to the Wither effect.
  • Poison Resistance: Grants immunity to the Poison effect.

Summon and projectile effects:

  • Arrow Fan: Bow and crossbow shots launch three additional arrows in a 10° fan. Each arrow deals 70% damage, increased by 15% per effect level.
  • Arrow Rain: When an arrow hits an enemy, it creates a rain of arrows over them for 3 seconds.
  • Blade Slash: Each sword attack releases an additional slash. The slash deals the sword's base damage plus 1, increased by 37% for each additional effect level.

Debuffs and negative effects:

  • Bleeding: Deals 1 magic damage per second per effect level.
  • Cursed: Prevents the entity from healing while the effect is active.
  • Doomed: When the countdown ends, explodes and deals 5% of maximum health per effect level to nearby entities.
  • Frozen: Deals 1 freezing damage every 2 seconds per effect level.
  • Poison: Deals 1 magic damage every second per effect level.
  • Ravenous Hunger: Removes 1 hunger point every 2 seconds per effect level.
  • Explosive Vulnerability: Reduces explosive resistance by 5% per level, up to a maximum of 100%.

Attack-triggered effects:

  • Bleeding Touch: Attacks apply Bleeding for 1 second per effect level.
  • Cursing: Attacks apply Cursed for 1 second per effect level and prevent the target from healing.
  • Doombringer: Attacks apply Doomed for 1 second per effect level.
  • Incendiary: Attacks set the target on fire for 1 second per effect level.
  • Starving: Attacks apply Ravenous Hunger for 1 second per effect level.
  • Toxic: Attacks apply Poison for 1 second per effect level.
  • Withering: Attacks apply Wither for 1 second per effect level.

Utility and movement effects:

  • Builder's Flight: Allows flight within the range of an active beacon. You cannot damage entities while inside its range.
  • Frost Walker: Temporarily freezes the water beneath your feet, allowing you to walk across it.
  • Magma Walker: Temporarily turns lava into obsidian beneath your feet.

Enemy control effects:

  • Damnation Mark: Marks the target for 15 seconds. Every 15 seconds, teleports a player who damaged it next to the target.
  • Taunt Aura: Increases Taunt Force by +1 per level.

🌐 Join Our Discord Community

Do you have new ideas, improvements for my mods, or have you found a bug? This is the perfect place to share them!

In our Discord community you can:

💡 Submit proposals and suggestions for improving the mods.

🛠️ Report problems and bugs so we can fix them together.

🎮 Show your creativity: you're free to use my mods in your own modpacks.

📢 Share your modpack on the server and show the community your unique style.

This space is designed for us to grow together, with respect and enthusiasm for creating mods and modpacks. Your contribution is always welcome!

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