promotional bannermobile promotional banner

Core Ecosystem (Infection Mod)

A meteor brings a living alien plant to your world. It roots, hatches its heart, grows its own creatures and trees of the dead, and spreads its miasma toward you. Cut it down before it grows too big to stop. [Medium AI assisted Development]
Back to Files

CoreInfection-1.21.1-1.8.9-neoforge

File namecore-colony-1.8.9-mc1.21.1.jar
Uploaded
Oct 18, 2026
Downloads
16
Size
2.5 MB
Mod Loaders
NeoForge
File ID
9243362
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:core-ecosystem-infection-1677854:9243362"

Learn more about Curse Maven

What's new

1.8.9

  • New Phase 8: Guardians. At 25 Ascended Trees the colony starts making its defenders.
  • New creature: the Wrapping Vine - whips you toward it, grabs and squeezes, spins attackers away and races along the veins to guard the border. Later in the phase the vines cocoon and come back harder to see.
  • New creature: Guardian I - a huge spider whose legs step over the terrain. It spins Sap Webs and hides on a great web to ambush you. Its bite gives Acidic Sap.
  • New names: Gardeners, Brute Guards, Scout Guards, Seedpod Launchers, Ascended Trees, SubCore Trees and the Core Tree.
  • Phases 3 and 4 feel like a plant: the Core must be fed, then its roots grow until it is ready to hatch.
  • Fungal Infection: Spore compatibility: the colony avoids Spore's traps, learns dangerous spots and retreats when infected; the two infections fight over the land.
  • New item: the Gas Mask - protects you from every infection cloud; refill its filter with sponges.
  • Spawn eggs for the Wrapping Vine and the Guardian; new /corecolony miasma_fog off|on.
  • Better trees and a new SubCore: a seed held in a cage of roots.

This mod has no additional files