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Core Ecosystem (Infection Mod)

A meteor brings a living alien plant to your world. It roots, hatches its heart, grows its own creatures and trees of the dead, and spreads its miasma toward you. Cut it down before it grows too big to stop. [Medium AI assisted Development]
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CoreInfection-1.21.1-1.8.8-neoforge

File namecore-colony-1.8.8-mc1.21.1.jar
Uploaded
Oct 18, 2026
Downloads
23
Size
2.3 MB
Mod Loaders
NeoForge
File ID
9234856
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:core-ecosystem-infection-1677854:9234856"

Learn more about Curse Maven

What's new

1.8.8

  • Cutting carcasses off works properly: cut-off veins turn grey, the miasma fades 15 seconds after a cut, and unconnected trees stay grey until they connect.
  • New: the Miasma biome - sickly fog, a brown sky, murky water and olive grass that spread with the miasma and fade with it.
  • New look: every creature, block and item redrawn in rot colours - plant-like units, a flower turret, an exploding acorn shot, root worms, a swarm of Mites, viney growths, a tree-like heart and huge Carcass Trees with their victims bound in vines.
  • Fire squads put out fires on the veins; Workers cover lava near the colony.
  • From Phase 6 the colony hunts mobs and drags them back to become thralls; a thrall's victims become thralls too.
  • New advancement: Ascension. The colony's creatures keep the land around them loaded.
  • Many fixes (stuck units, half-built rooms, guards, roads, and more).

This mod has no additional files