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Corail Tombstone

Keeps safe your inventory items in graves on death with many features for better survivability and exploration, in a medieval fantasy atmosphere related to the decorative graves & the haunting souls

File Details

Corail Tombstone 6.3.5 for 1.16.5

  • R
  • May 5, 2021
  • 1.09 MB
  • 111.9K
  • 1.16.5
  • Forge

File Name

tombstone-1.16-6.3.5.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:corail-tombstone-243707:3299128")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This mod supports mc version from 1.8.9 to 1.16.5
Minecraft Version = [1.16.5] - Forge Version [36.0.42+]
Latest : 6.3.5 - Recommended : 6.3.3

Changes 6.3.5 :
- client config for auto-equip rule
- adjust the bone collector perk bonus by level to 30% and the bonus is added on the base chance to drop
- compat Tinkers Construct (recipes with player context could crash with the Crafting Station)
-> TC has also a compat to make them work
- compat CarryOn (prevent to move graves)
- ukrainian translation (courtesy of Almazikhipe)
- minimal version forge 36.0.42

Changes 6.3.4 :
- equip curio's items without the requirement for item capability
- lollipop only loot when the player is the killer (whatever the configs)
- compat related to the Soulbound enchantment & some mods that interact on player death preventing items from being kept on respawn
- only log when a mod handling the death is present and the config is set to handle the player death
- related to forge changes (version range for optional dependencies, phantom spawn)

Changes 6.3.3 :
- config to allow to find magical items from tombstone as creature loot even if the player is not the killer (to allow 'farm')
-> the default is false (as unbalanced for gameplay)
- config for xp stolen from killed player when the pvp mode config is enabled
-> it's based on the xp that the player will recover and the effect 'preservation' protects against it
- fix for pvp mode config to avoid to consider a player killing himself
- improve the command /tbrestoreinventory (all your graves are restored at once and you can reload the server)
- the command /tbshowlastgrave can retrieve all the last graves
- different message with the book of disenchantment when you are not able to strip all the enchantments
- fix the scroll of unstable intangibleness making you invulnerable longer than expected
- some changes from 1.12.2 (about spawn placement & some equipable like powersuits)
- minimal forge version 36.0.31 (i published again this version to make sure the toml contains this requirement)

Changes 1.16-6.3.2 :

- adapt the spawn placement logic
- client config to define grave spawn logic (nearest/safer/normal, default: normal)
- config allowGraveInWater is now a client config (default: true)
- config to keep effects on return end conquered (default: true)
- dying in the End at a not ideal place will set the grave at the dragon spawn
- grave plate infos in compendium

Changes 1.16-6.3.1 :

- better chinese translations (courtesy of Aikini)
- config to limit magic siphon on other players
- client config to let players choose if they want a grave on death

Changes 1.16-6.3.0 :

- new item Grave Plate being the new way to engrave the tombs with anvil (decorative graves are no more engravable in anvil)
- config to allow to switch grave plate already set on decorative graves
- lollipops are consumed faster
- only skulls can be used to create decorative graves
- using the soul receptacle on grave makes a stronger soul to appear on that grave (decorative graves can also spawn this soul rarely and this is the unique way to create ancient tablets)
- grave marble benefits from soul speed
- minecolonies citizen can fish tombstone loot without the requirement in_open_water