File Details
Corail Tombstone 4.3.0 for 1.12.2
- R
- May 4, 2021
- 1007.87 KB
- 11.5K
- 1.12.2
- Forge
File Name
tombstone-4.3.0-1.12.2.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
This mod supports mc version from 1.8.9 to 1.16.5
Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]
Latest : 4.3.0 - Recommended : 4.2.0
Changes 4.3.0 :
- 2 grave models (subaraki & original)
- client config for auto-equip rule
- 2 configs for tablet cooldown
- it's possible to find some familiar receptacles with a tameable creature in (chests & fishing)
- bone needle item (allowing to capture a specific type of entity with the familiar receptacle)
- rename the perks to be similar to 1.16.5 (some of your perks could be unselected on reload)
- rename lollipop (there's a data fixer)
Changes 4.2.0 :
- improve the command /tbrestoreinventory (all your graves are restored at once and you can reload the server)
- the command /tbshowlastgrave can retrieve all the last graves
- config to allow to find magical items from tombstone as creature loot even if the player is not the killer (to allow 'farm')
-> the default is false (as unbalanced for gameplay)
- config for xp stolen from killed player when the pvp mode config is enabled
-> it's based on the xp that the player will recover and the effect 'preservation' protects against it
- adjust the bone collector perk bonus by level to 30% and the bonus is added on the base chance to drop
- compat related to the Soulbound enchantment & some mods that interact on player death preventing items from being kept on respawn
- fix for pvp mode config to avoid to consider a player killing himself
- fix grave's date in mc time
- fix the scroll of unstable intangibleness making invulnerable longer than expected
- fix compendium entry translation for 'grave plate'
- different message with the book of disenchantment when you are not able to strip all the enchantments
Changes 4.1.2 :
- adapt the spawn placement logic
- client config to define grave spawn logic (nearest/safer/normal, default: normal)
- config to keep effects on return end conquered (default: true)
- dying in the End at a not ideal place will set the grave at the dragon spawn
- grave plate infos in compendium
Changes 4.1.1 :
- better chinese translations (courtesy of Aikini)
- compat with Better Portals (teleportation)
- help in compatibility with others mods to not break graves
- client config to let players choose if they want a grave on death
- client config to allow to activate graves by sneaking
Changes 4.1.0 :
- new item Grave Plate being the new way to engrave the tombs with anvil (decorative graves are no more engravable in anvil)
- config to allow to switch grave plate already set on decorative graves
- only skulls can be used to create decorative graves
- flatten the curve of knowledge level (the new points wil be directly available)
- always prevent to disenchant Tetra modular items
- good alignment players can pray on villager (and minecolonies citizens) to protect them from a future death
- client config to hide the shield particles on protected villagers
- config to set the points earned by protecting a villager
- sub command for tbknowledge to reset the ankh cooldown
- config to limit to use magic siphon on players
Changes 4.0.1 :
- texture compression (by Darkhax)
- fix the perk mastery of tablets (should work better to keep the "use left")
- fix the order of player saves (.latest) for the command recovery
- anvil recipes for white decorative graves in JEI
Changes 4.0.0 :
- perk alchimist (potion duration)
- adds the white variants (some existing graves could be rotated or be white after the change)
- ukrainian translation (courtesy of Almazikhipe)
- additional configs for enchantments
- bump to forge version to 2838

