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Corail Tombstone

Keeps safe your inventory items in graves on death with many features for better survivability and exploration, in a medieval fantasy atmosphere related to the decorative graves & the haunting souls

File Details

Corail Tombstone 4.3.8 for 1.15.2

  • R
  • May 28, 2020
  • 1.10 MB
  • 23.1K
  • 1.15.2
  • Forge

File Name

tombstone-4.3.8-1.15.2.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:corail-tombstone-243707:2967278")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This mod supports mc version from 1.8.9 to 1.15.2
Minecraft Version = [1.15.2] - Forge Version [31.2.0+]
Latest : 4.3.8 - Recommended : 4.3.8

Changes 4.3.8 :

  • - traditional chinese translation (courtesy of Yappy2000d)
    - avoid to use the clone event (preventing potential incompatibility with others mods)
    -> this also means that you won't see the grave's key in the death screen
    - additional check when getting the server (and log disparities, related to #172 & #173)
    - update to new forge RB

Changes 4.3.7 :

  • - update to forge 31.1.87 (to keep the server config in the run/config folder)
    - fix the exorcism of zombie villager (about client cd, since 4.3.5), also display the related particles on server

Changes 4.3.6 :

  • - suggestion #165 - about familiar receptacle & capture of specific type of entity (thanks to Uub112)
    - fix the recipe of the white decorative grave "original" (since 4.3.0)
    - fix alignment not be kept on death (since 4.1.6)
    - fix #168 - Earthly Garden (since 4.3.5)
    - compat with toolbelt for auto-equip #157
    - increase the durability of the ankh
    - impregnated diamonds are no more stackable
    - config to disable to disenchant the modular items from Tetra #167 (until a further compat), default is false

Changes 4.3.5 :

  • - minor fix about the duration of plague bringer effects (the config being in second and not in tick, since 4.3.2)
    - improvement on magic siphon to let the hidden effects (lower amplifier with higher duration) to replace the stolen effect
    - fix allowing to trigger the advancement "Ready To Die" on server (#160, since 4.3.0), it's also renamed "Die Classy"
    - 2 config options about losses on death (#161) : one is to define if only stackable items can be lost, the other if it requires the grave to be abandoned (so after the decay_time)
    - adapt the command tbteleportbiome to accept again the modded biomes (since 4.3.4)
    - all player cooldowns will be reset when updating to this release (the way to handle them is changed)