promotional bannermobile promotional banner

Corail Tombstone

Keeps safe your inventory items in graves on death with many features for better survivability and exploration, in a medieval fantasy atmosphere related to the decorative graves & the haunting souls

File Details

Corail Tombstone 4.3.6 for 1.14.4

  • R
  • May 21, 2020
  • 1.09 MB
  • 220.2K
  • 1.14.4
  • Forge

File Name

tombstone-4.3.6-1.14.4.jar

Supported Versions

  • 1.14.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:corail-tombstone-243707:2962399")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This mod supports mc version from 1.8.9 to 1.15.2
Minecraft Version = [1.14.4] - Forge Version [28.1.58+]
Latest : 4.3.6 - Recommended : 4.3.6

Changes 4.3.6 :

  • - traditional chinese translation (courtesy of Yappy2000d)
    - display the particles of exorcism on server
    - avoid to use the clone event preventing potential incompatibility with others mods
    -> this also means that you won't see the grave's key in the death screen
    - additional check when calling the server logical side (and log disparities, related to #172 & #173)

Changes 4.3.5 :

  • - suggestion #165 - about familiar receptacle & capture of specific type of entity (thanks to Uub112)
    - fix the recipe of the white decorative grave "original" (since 4.3.0)
    - fix alignment not be kept on death (since 4.1.6)
    - fix the duration of Plague Bringer to be in second and not in tick (since 4.3.2)
    - increase the durability of the ankh
    - impregnated diamonds are no more stackable
    - config to disable to disenchant the modular items from Tetra #167 (until a further compat), default is false

Changes 4.3.4 :

  • - improve the command tbdiscovery & lost tablets to use modded structures
    -> lost tablets should look more often into others dimensions and break less often on wake up
    - config options to allow modded structure in lost tablets
    - config option about denied structures for lost tablet
    - fix the command tbteleportdiscovery for the initial y pos (since 4.3.2)
    - fix allowing to trigger the advancement "Ready To Die" on server (#160, since 4.3.0), it's also renamed "Die Classy"
    - 2 config options about losses on death (#161) : one is to define if only stackable items can be lost, the other if it requires the grave to be abandoned (so after the decay_time)

Changes 4.3.3 :

  • - adapt tablet of cupidity to localize more precisely the interesting places
    - command tbbind and tbteleportdeath with a cooldown (not enabled by default in config)
    - config to allow the fishing condition inOpenWater to find lost tablets
    - compat with toolbelt for auto-equip (#157)

Changes 4.3.2 :

  • - compat for DruidCraft (tameable beetle, #105) 
    - command tbteleportbiome (based on 1.16)
    - command tbrequestteleport (with a config for the cooldown, not enabled by default)
      + rename the existing command to tbacceptteleport
    - config for the max duration of stolen effect with magic siphon
    - config for the duration of applied effect by plague bringer
    - improvements about the preserved effects on death
    - config to enable to auto-equip on respawn after a death
    - the config about lost tablet rarity is now on 1000
    - adapt the loot condition about fishing (requires still water for any space at Y <= the bobber, accept lilypad)

Changes 4.3.1 :

  • - "magic items" by fishing in the junk lootable requires an open water space for the entity hook (in prevision of 1.16, don't try to make a hole ;))
    - client config to define the fog color (this doesn't influence what is seen by others players)
    - client config to define when fog can appear (day, night, both, never)
    - something

Changes 4.3.0 :

  • - projectiles (by using the left hand) don't apply the tombstone weapon enchantments of the mainhand
    - fix the translation of earn/lose knowledge (from the previous version changes)
    - remove perk entries from the api (related to forge error handling)
    - adapt skull reward from the advancement about the favorite grave (as only undead skulls/heads are useable for decorative grave)
    - compat with minecolonies : killing citizens, pirates & barbarians affect player's alignment
    - config to define the level required for familiar receptacle (10 by default)
    - adjust contributor rewards to fit the latest contents
    - config to define the duration of scrolls
    - config to backup players just before their death (default is false)
    - client config option to favor the tools on the hotbar when recovering a grave
    - same sync on config file change for client config being shared on the server (the config gui already does it)
    - re-add the original tombstone model (adapted)
    - anvil recipes for white marble grave are now visible in JEI (engraved name)