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Corail Tombstone

Keeps safe your inventory items in graves on death with many features for better survivability and exploration, in a medieval fantasy atmosphere related to the decorative graves & the haunting souls

File Details

Corail Tombstone 4.3.5 for 1.15.2

  • R
  • Apr 24, 2020
  • 1.08 MB
  • 94.4K
  • 1.15.2
  • Forge

File Name

tombstone-4.3.5-1.15.2.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:corail-tombstone-243707:2939306")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This mod supports mc version from 1.8.9 to 1.15.2
Minecraft Version = [1.15.2] - Forge Version [31.1.8+]
Latest : 4.3.5 - Recommended : 4.3.1

Changes 4.3.5 :

  • - minor fix about the duration of plague bringer effects (the config being in second and not in tick, since 4.3.2)
    - improvement on magic siphon to let the hidden effects (lower amplifier with higher duration) to replace the stolen effect
    - fix allowing to trigger the advancement "Ready To Die" on server (#160, since 4.3.0), it's also renamed "Die Classy"
    - 2 config options about losses on death (#161) : one is to define if only stackable items can be lost, the other if it requires the grave to be abandoned (so after the decay_time)
    - adapt the command tbteleportbiome to accept again the modded biomes (since 4.3.4)
    - all player cooldowns will be reset when updating to this release (the way to handle them is changed)

Changes 4.3.4 :

  • - adapt command tbteleportbiome to look far from the player position & informs directly if the biome can't exist in the dimension
    -> unfortunately, the command won't work in this release for modded biomes
    - improve the command tbdiscovery & lost tablets to use modded structures (tested with quark)
    -> lost tablets should look more often into others dimensions and break less often on wake up
    - config options to allow modded structure in lost tablets
    - config option about denied structures for lost tablet
    - adapt tablet of cupidity to localize more precisely the interesting places
  • - fix the cooldown to teleport with tbbind to not be applied (since 4.3.3)
    - fix the command tbteleportdiscovery for the initial y pos (since 4.3.2)
    - fix the magic circles and should also be visible over snow (since 4.2.0)
    - minor fix about colored box rendering imprecision when coordinates are really far (example : x=8000000, y=70, z=8000000) by avoiding to translate the view in matrixStack
    - minor fix for incorrect BlockPos distance comparaison (visible with grave's key & the tbbind command to be at the memorized place)

Changes 4.3.3 :

  • - command tbteleportDeath, to teleport to the last death point (with a config for the cooldown, disabled by default)
    - command tbbind, allowing to memorize some locations and teleport to them later (with a config for the cooldown to teleport, disabled by default)
    -> the cd of tbbind won't work in this version, but fixed in next release
    - config to allow the fishing condition inOpenWater (to find lost tablets)
    - small fix about the cooldown of requestteleport (it reads another cooldown on load)

Changes 4.3.2 :

  • - command tbteleportbiome (based on 1.16)
    - command tbrequestteleport (with a config for the cooldown, not enabled by default)
      + rename the existing command to tbacceptteleport
    - config for the max duration of stolen effect with magic siphon
    - config for the duration of applied effect by plague bringer
    - improvements about the preserved effects on death
    - config to enable to auto-equip on respawn after a death
    - the config about lost tablet rarity is now on 1000
    - adapt the loot condition about fishing (requires still water for any space at Y <= the bobber, accept lilypad)

Changes 4.3.1 :

  • - "magic items" by fishing in the junk lootable requires an open water space for the entity hook (in prevision of 1.16, don't try to make a hole ;))
    - client config to define the fog color (this doesn't influence what is seen by others players)
    - client config to define when fog can appear (day, night, both, never)
    - something

Changes 4.3.0 :

  • - projectiles (by using the left hand) don't apply the tombstone weapon enchantments of the mainhand
    - fix the translation of earn/lose knowledge (from the previous version changes)
    - remove perk entries from the api (related to forge error handling)
    - adapt skull reward from the advancement about the favorite grave (as only undead skulls/heads are useable for decorative grave)
    - compat with minecolonies : killing citizens, pirates & barbarians affect player's alignment
    - config to define the level required for familiar receptacle (10 by default)
    - adjust contributor rewards to fit the latest contents
    - config to define the duration of scrolls
    - config to backup players just before their death (default is false)
    - client config option to favor the tools on the hotbar when recovering a grave
    - same sync on config file change for client config being shared on the server (the config gui already does it)
    - re-add the original tombstone model (adapted)
    - anvil recipes for white marble grave are now visible in JEI (engraved name)