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Corail Tombstone

Keeps safe your inventory items in graves on death with many features for better survivability and exploration, in a medieval fantasy atmosphere related to the decorative graves & the haunting souls

File Details

Corail Tombstone 4.3.3 for 1.14.4

  • R
  • Apr 13, 2020
  • 1.06 MB
  • 88.9K
  • 1.14.4
  • Forge

File Name

tombstone-4.3.3-1.14.4.jar

Supported Versions

  • 1.14.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:corail-tombstone-243707:2928682")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This mod supports mc version from 1.8.9 to 1.15.2
Minecraft Version = [1.14.4] - Forge Version [28.1.58+]
Latest : 4.3.3 - Recommended : 4.3.3

Changes 4.3.3 :

  • - adapt tablet of cupidity to localize more precisely the interesting places
    - command tbbind and tbteleportdeath with a cooldown (not enabled by default in config)
    - config to allow the fishing condition inOpenWater to find lost tablets
    - compat with toolbelt for auto-equip (#157)

Changes 4.3.2 :

  • - compat for DruidCraft (tameable beetle, #105) 
    - command tbteleportbiome (based on 1.16)
    - command tbrequestteleport (with a config for the cooldown, not enabled by default)
      + rename the existing command to tbacceptteleport
    - config for the max duration of stolen effect with magic siphon
    - config for the duration of applied effect by plague bringer
    - improvements about the preserved effects on death
    - config to enable to auto-equip on respawn after a death
    - the config about lost tablet rarity is now on 1000
    - adapt the loot condition about fishing (requires still water for any space at Y <= the bobber, accept lilypad)

Changes 4.3.1 :

  • - "magic items" by fishing in the junk lootable requires an open water space for the entity hook (in prevision of 1.16, don't try to make a hole ;))
    - client config to define the fog color (this doesn't influence what is seen by others players)
    - client config to define when fog can appear (day, night, both, never)
    - something

Changes 4.3.0 :

  • - projectiles (by using the left hand) don't apply the tombstone weapon enchantments of the mainhand
    - fix the translation of earn/lose knowledge (from the previous version changes)
    - remove perk entries from the api (related to forge error handling)
    - adapt skull reward from the advancement about the favorite grave (as only undead skulls/heads are useable for decorative grave)
    - compat with minecolonies : killing citizens, pirates & barbarians affect player's alignment
    - config to define the level required for familiar receptacle (10 by default)
    - adjust contributor rewards to fit the latest contents
    - config to define the duration of scrolls
    - config to backup players just before their death (default is false)
    - client config option to favor the tools on the hotbar when recovering a grave
    - same sync on config file change for client config being shared on the server (the config gui already does it)
    - re-add the original tombstone model (adapted)
    - anvil recipes for white marble grave are now visible in JEI (engraved name)

Changes 4.2.4 :

- integration TheOneProbe
- display the Y on lost tablet tooltip before the first teleportation
- re-use the same casting particle texture as 1.12.2
- new enchantment Plague Bringer (can't combine with Magic Siphon)
- config to limit Plague Bringer to bad alignment player (or he will be affected with the same bad effect) - default true
- config for unhandled harmful effects with nausea in by default (also rename the config for beneficial effects)
- avoid a vanilla bug where onEntityDamaged is called twice for player for the mainhand
- limit plague bringer & magic siphon to be effective only on mainhand