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Copper Pot! (A Farmer's Delight Add-on)

An accidental (yet firm) slap in the face of those who dislike food granting effects.

File Details

CopperPot 1.16.5-1.2.0

  • B
  • Dec 29, 2021
  • 301.12 KB
  • 2.2M
  • 1.16.5
  • Forge

File Name

copperpot-1.16.5-1.2.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:copper-pot-485539:3584139")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.16.5-1.2.0: "Configure This" Update!

Featuring a lot of tweaks and fixes that maybe sorta kinda warranted the version number uptick, though still very few new items.

Removals:

- Maple bacon fudge and adzuki paste have fulfilled their limited purposes. We wish them a welcome retirement!

- The recipe for yucca juice has been removed, as yucca juice no longer exists.

Additions:

Guardian Puffcakes (because I'm not brave enough to use the word "soufflés") grant intense Mining Fatigue in a radius when being cooked. Prime trap material...

- Upon consumption while standing in water, they'll restore health equal to the number of negative effects the user is experiencing. (Very specific, I know, it's helpful in monuments but I'll need to find a better use case)

Configuration:

The addition of a config means you can mix and match a few properties of the mod!

- You can now determine which effects the seasonal agars can extend--it doesn't just have to be four different effects, either.

- Dimensions in which mooncakes will have an adverse effect can now be configured.

- The status effect radius of an active, uninhibited copper pot can now be configured.

Fume Inhibition Blocktags:

- There are two temporary tags in place, before I devise a system that makes slightly more sense. Feel free to add your own!

fume_inhibitors (coral, wet sponges) placed nearby will cause an active copper pot to only inflict entities standing directly over it.

partial_fume_inhibitors (coal blocks, dried kelp blocks, nylium) will limit the radius of effect to one block around the pot, as well as the two-block column above.

Tweaks:

- Various bugfixes. Thanks to those who sussed 'em out!

- Added tooltips (likely configurable in the future) to the more obtuse foods. I.e. almost all of 'em.

- Royal jelly now converts any levels of Poison to Regen I, every time. (I think.)

- Tomato sauce is slightly less fatal to cook.

- JEI now has a tiny little tooltip that reflects the status effect inflicted in a radius while cooking that recipe. Look at it go!

Translations:

- es_mx courtesy of AncientPenguin. Pop pop!

- it_it courtesy of Sim. Very nice!

 

Again, please leave any and all suggestions in the comments/issue tracker--I give serious consideration to anybody that affords me the same.

Thank you all for your continued support! I cannot say that I am trying my best, but I most certainly am trying. Here's to vibing in the new year!