Convergence 0.11.0 (NeoForge)
Curse Maven Snippet
What's new
Installation
One Convergence jar per profile: the one for your loader, never both.
| Loader | File | Also required |
|---|---|---|
| Fabric | convergence-fabric-26.3-0.11.0.jar |
Minecraft 26.3, Fabric Loader ≥ 0.19.5, Fabric API ≥ 0.161.0 (Mod Menu 21.0.0 optional) |
| NeoForge | convergence-neoforge-26.3-0.11.0.jar |
Minecraft 26.3, NeoForge ≥ 26.3.0.92 (no Fabric API) |
Before updating
- Worlds created with 0.10.0 on the Convergence (biomes) type may show biome seams between old and new chunks.
- The new Nether and End biomes only appear in worlds created with this version; older worlds keep a vanilla Nether and End.
What's New
- World map: press M for a full-screen map of the areas you explored, with markers
- World map cave view: caves and the Nether at your feet's height
- Waypoints on the world map, the minimap and in the world
- Real structures found by /locate, and already generated chunks receive the new content after an update
- Built-in recipe viewer next to the inventories; JEI is no longer bundled (it is still supported)
- Biome ambience: fog, clouds, tinted sunsets, spores and fireflies in Convergence biomes
- Nether and End biomes in Convergence worlds, and the base for exploration places
- Fixes from player feedback: biomes, structures, villages, map and memory
- Trash slot and redesigned sorting buttons
- Minimap info lines (direction, speed, light, day, FPS, ping, memory), above or below the map
- Waystones: activate them and travel between them for a few levels
- Faster light shaders
- Upgradable chests from iron to netherite, crystal chest and upgrade kits
- Upgradable furnaces from copper to netherite, with the same kits
- Tools and armor for every metal and emerald
- Fixes: minimap, starter kit, trash slot, waystones and waypoints
- Settings per world and per server, with a Reset button
- Slime boots
- Enchantments: 16 new enchantments
- Enchantments: Life Steal, Riposte, Quick Draw and Homing
- Enchantments: Auto-Smelt, Telekinesis and Excavation
- Enchantment descriptions in the tooltip
- Pick-your-enchantment table: choose between cards instead of rolling
- Special bookshelves that steer the enchanting table
- Grindstone extraction: move one enchantment onto a book
- Dungeons: equipped garrisons, elites, trial rooms and dungeon maps
- Crypt, the first large dungeon
- New weapons: dagger, halberd, warhammer and longbows
- Abandoned mine, the second large dungeon
- Starlit meadow: End moss, star flower, void butterfly and a ruined observatory in the End
- Ash steppe: ash layers, ember thistle, scorched trees, salamander and an abandoned forge in the Nether
- Magma marsh: ember reed, lava toad and a collapsed bridge in the Nether
- Void crystal fields: void crystals, shards and a void altar in the End
- Quartz forest: quartz clusters, nether firefly and a quartz sanctuary in the Nether
- Bandit hideout, the third large dungeon: a forest camp with a palisade and a bandit chief
- Glowing temple, a lever-puzzle dungeon under the glowing caves
- Ruined watchtower, the first small place
- Marsh wreck, the second small place
- Mountain observatory, the third small place
- Dungeon gear: piece bonuses and enchanted guardians
- Necrite, the crypt's dungeon material
- Adamant, the abandoned mine's dungeon material
- Luminite, the glowing temple's dungeon material
- Ebonite, the bandit hideout's dungeon material
- Dungeon elites sometimes wear a piece of their dungeon's material
- Starter kit for new players
- Backpacks: seven bags worn in four slots, one scrolling grid with the inventory, a type per bag
- Item list capped at 10 columns and anchored to the right edge
- Bigger item list icons and minimap
- Fixes: backpack contents, dungeon maps, Life Steal, LAN maps and End structures
Beta version: back up your worlds before updating.
This mod has no additional files

