controlmobspawns-1.1.0-mc26.2.jar
Curse Maven Snippet
What's new
Control Mob Spawns 1.1.0 adds groups, editing several mobs at once and a key to open the world configuration, and fixes spawn rules for monsters.
New
- Groups: give settings to a named group that mixes mobs, entity tags (
#minecraft:undead) and categories (@monster…), minus the mobs or tags you exclude. Groups are ordered by priority; the mob's own settings always win, and list settings (banned biomes, spawn types, NBT bans) are merged - Several mobs at once: in the Mobs tab, Select… lets you edit several mobs together, paste copied settings on them, or make a group of them
- Copy / paste settings between mobs and groups
- Inherited values: a mob's settings screen shows the values its groups give it, with the group's name. A mob can ignore its groups to keep only its own settings
- Key to open this world's configuration while playing (unbound by default, in Controls → Key Binds → Control Mob Spawns)
- ↺ reset buttons on every changed value
- Group NBT editors suggest the paths of all their mobs, and list which mobs have each path
Fixes and changes
- Spawn rules now really replace the mob's own conditions: a rule allowing daylight spawns zombies in daylight (natural spawning, chunk generation and spawners)
- New spawn rules start with light 0–15 and the full build height, so they exclude nothing
- NBT proportions skip mobs that don't have the path
- The Current mobs tab now comes right after Mobs
Requirements
- Minecraft 26.2
- Fabric Loader 0.20.1 or newer
- Fabric API
- Java 25
- Mod Menu, optional: adds the button that opens the menu
This mod has no additional files

