contraption-lights-neoforge-1.21.1-1.5.1.jar
Curse Maven Snippet
What's new
1.5.1
- World light now shines onto contraptions, Sable sub-levels and Flywheel-rendered blocks by default. Existing config files keep their current settings.
- A light-emitting item worn in a Curios or Accessories slot, such as a lantern on a belt, now glows its own colour instead of white.
- Turning coloured light on again during a session no longer leaves lights white until the world is rejoined.
- Placing or breaking a light next to another one no longer leaves a hard colour seam along the chunk border between them.
- A block that takes its light from its contents, such as a Create fluid tank, now recolours as soon as the contents change.
- A dynamic light from another mod that stays in one place now takes its colour straight away, instead of glowing white until it moves.
- Coloured light no longer costs heavy frame rate in scenes with moving lights, such as Create contraptions, minecarts and glowing mobs.
This mod has no additional files
