contraption-lights-neoforge-1.21.1-1.5.0-beta.4.jar
Curse Maven Snippet
What's new
1.5.0-beta.4
- A resource pack can now give a block a light colour that cycles, with
"color": "rainbow"or a cycle of colours and a period of your own. NewanimatedLightColorssetting turns it off. - Small Sable physics contraptions no longer stay unlit when a light is right beside them.
- Light no longer reaches a Sable physics contraption through solid blocks, whether from a block it rests against or from a source sealed away under the floor.
- Fixed a crash with mods that read the light level at a position while coloured light is on, such as Wakes.
- Particles within 8 blocks of a Sable physics contraption now take the colour of the light on them instead of staying white.
- Torch flames, glow squid sparks, portal particles and nautilus shell particles now take the colour of the light on them instead of staying white.
- Create kinetics and other Flywheel-rendered blocks placed in the world now take the colour of the light on them.
- Lights that change colour without changing brightness, such as swapping one coloured lantern for another, now recolour Sable sub-levels right away instead of only after you moved.
- Fixed blocks and particles inside a Sable physics contraption keeping the colour of a light you were holding earlier.
- Fixed the sky light on blocks and particles inside a Sable physics contraption while coloured light is on.
- Mobs and players now take the colour of the light on them with Entity Texture Features or Entity Model Features installed, instead of staying white.
- Sealed rooms inside a Sable sub-level now block the light on mobs and players with Entity Texture Features or Entity Model Features installed.
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