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Contraption Lights (Bi-directional Coloured Dynamic Lights)

Adds coloured dynamic lights that move with your Create contraptions and Sable sub-levels, flowing both ways between your builds and the world.
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contraption-lights-neoforge-1.21.1-1.5.0-beta.4.jar

File namecontraption-lights-neoforge-1.21.1-1.5.0-beta.4.jar
Uploader
The_AtmerekThe_Atmerek
Uploaded
Sep 2, 2026
Downloads
40
Size
805.4 KB
Mod Loaders
NeoForge
File ID
8792316
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:contraption-lights-1599108:8792316"

Learn more about Curse Maven

What's new

1.5.0-beta.4

  • A resource pack can now give a block a light colour that cycles, with "color": "rainbow" or a cycle of colours and a period of your own. New animatedLightColors setting turns it off.
  • Small Sable physics contraptions no longer stay unlit when a light is right beside them.
  • Light no longer reaches a Sable physics contraption through solid blocks, whether from a block it rests against or from a source sealed away under the floor.
  • Fixed a crash with mods that read the light level at a position while coloured light is on, such as Wakes.
  • Particles within 8 blocks of a Sable physics contraption now take the colour of the light on them instead of staying white.
  • Torch flames, glow squid sparks, portal particles and nautilus shell particles now take the colour of the light on them instead of staying white.
  • Create kinetics and other Flywheel-rendered blocks placed in the world now take the colour of the light on them.
  • Lights that change colour without changing brightness, such as swapping one coloured lantern for another, now recolour Sable sub-levels right away instead of only after you moved.
  • Fixed blocks and particles inside a Sable physics contraption keeping the colour of a light you were holding earlier.
  • Fixed the sky light on blocks and particles inside a Sable physics contraption while coloured light is on.
  • Mobs and players now take the colour of the light on them with Entity Texture Features or Entity Model Features installed, instead of staying white.
  • Sealed rooms inside a Sable sub-level now block the light on mobs and players with Entity Texture Features or Entity Model Features installed.

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