contiguousstorage-0.1.0+1.21.1.jar
Curse Maven Snippet
What's new
Changelog
0.1.0+1.21.1 — (21/10/2026)
Added
- Drawers link to a Storage Controller by touching it, directly or through other drawers, trims and
blocks of the
#contiguousstorage:conductorstag. Faces only. The controller's range still applies. - Three modes in
contiguousstorage-common.toml:OFF,ASSIST(default, never unlinks) andSTRICT(a drawer that no longer touches its network is unlinked). STRICT: the Linking Tool, in single and area mode, keeps only the drawers that touch, and says how many it dropped.STRICT: a safety net re-checks every loaded network everyvalidationIntervalTicks(100).- Feedback: "N drawer(s) disconnected" to the player who cut a chain, smoke on cut drawers (at most 32 per cut), and a sparkle on drawers linked by placement.
/contiguousstorage dryrun: how many drawersSTRICTwould unlink, in any mode, without changing anything.- Trims: one per Functional Storage wood, addon woods included, and a framed trim.
trimsEnabledturns their recipes, creative tab entries and conduction off. - Storage Drawers' trims in the conductor tag, as optional entries.
- Auto-link requires that the player who placed the drawer may interact with the controller (spawn protection, world border).
Fixed
- Functional Storage 1.5.7's server freeze while loading a drawer linked from another chunk than its controller. This backports Functional Storage's own fix, and applies only to 1.5.7 and older.
Notes
- Needed on both client and server, because of the trims.
- Land claims are not checked by auto-link.
- A drawer put back by a machine (Create contraption, deployer…) is not linked by placement.
- Tested with Immaterial Drawers 0.2.1 and Create 6.0.10. Create cannot move Functional Storage's own drawers.
- Functional Storage's own cost on very large networks is documented in the README, not changed.
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