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Contentified

A mod all about adding new content to enhance the Minecraft experience!

File Details

contentified-1.7.jar

  • R
  • Mar 10, 2026
  • 27.69 MB
  • 11
  • 1.21.11
  • Fabric

File Name

contentified-1.7.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:contentified-1261390:7740592"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Meaningful Mobs!

This update makes useless mobs useful!! By adding a variety of cool features to make every one of them unique!

Additions:

  • Added Bat Wings.
    • Bats drop 1-2 Bat Wings when killed.
    • Can be used to craft the new Wing Arrow.
    • Can be used to brew Blindness Potions as well.
  • Added Wing Arrows.
    • When shot, they won’t be affected by gravity for 2-5 seconds.
    • Crafted from 8 Bat Wing items and an Arrow.
  • Added Pinger Orbs.
    • Can be used to throw a Pinger’s projectile at mobs.
    • Dropped by Pingers in place of the Returning Tome.
    • Pinger Orbs have been added to the loot table of Exit Portal structures.
      • Returning Tomes can still be found in these loot Chests too, don’t worry.
  • Added the Watcher block.
    • Crafted from 8 Stalkers Orbs and 1 Redstone Dust to get 2 Watchers.
    • A new Redstone component that powers Redstone when looked at.
    • The eye opens when you look at it, and closes when you look away.
    • Can be looked at through Leaves, Glass, and other blocks with transparency.
    • Can be looked at up to 23 blocks away!!
    • Emits a light level of 3 when looked at.
  • Added two new Music Discs: Trade and Travel.
    • Both of which are obtained through trading with Wandering Traders, and are priced depending on how long they are.
    • Both Music Disc trades are always available.
  • Added a /challenge command.
    • '/challenge checkactive' - Lists currently active challenges.
    • '/challenge toggle <CHALLENGE_ID> <true/false>’ - Allows you to turn a challenge on or off.
    • ‘/challenge info <CHALLENGE_ID>’ - You can view the information of a challenge. The title, description, and if it’s active.
  • Added the “Item Name Background” Accessibility option.
    • Enabled by default.
    • An option for an old Contentified feature.
    • When enabled, when initially holding an item, its name will show a transparent background behind it to more-easily read.

Changes:

  • Ocelots now hunt Silverfish and Endermites.
  • Polar Bears now walk through Powder Snow with no problem, and break any Powder Snow they walk through.
    • Baby Polar Bears still avoid Powder Snow, and do not break it.
  • Goat Horn items no longer have a cooldown.
  • Goat Horns can now be placed down.
    • Needs the side of a full block to be placed down, but will remain when the supporting block is broken.
      • You also need to be sneaking to place it.
    • When powered by Redstone, they will emit their sound.
      • It won’t play with a block above it, however.
    • The pick stack of Goat Horn blocks is the Goat Horn with the same instrument.
    • The dropped item of Goat Horn blocks is the Goat Horn with the same instrument.
    • Any block that requires center block support can be placed on top of Goat Horns.
      • This includes Torches, which can be used with Goat Horns for a cool sconce!
    • Mob Head blocks can be placed on top to play that mob's ambient noises at the distance of Goat Horn sounds.
  • Ink Sacs, Glow Ink Sacs, and Phantom Membrane can now be used on Banners to make their patterns stand out more.
  • Illusioners are now involved in raids.
    • They start appearing during or after wave 2.
    • There is a different amount depending on the current difficulty:
      • Peaceful: 0 (obviously).
      • Easy: 1.
      • Normal: 2.
      • Hard: 3.
  • Illusioners are now much better at their job.
    • They now summon ACTUAL clones alongside themselves, which disappear when hit.
      • The clones still shoot arrows at you.
      • The clones use a slightly different texture from the actual Illusioner.
      • The clones do not walk away too far from the actual Illusioner, and do not summon more clones.
      • The real Illusioner can also occasionally swap places with the clones.
      • The real Illusioner will swap places with clones when hit as well.
      • The clones get respawned if any are lost when the real Illusioner is hit.
  • Illusioners now drop Returning Tomes instead of Pingers dropping them, now sometimes dropping Totems of Returning.
  • Updated the texture of the Illusioner to look better.
    • This also means the Spawn Egg texture was changed.
    • The old textures for both are now in the Contentified Programmer Art Resource Pack.
  • Evokers can now transform Rabbits into Killer Bunnies, making Killer Bunnies used again.
    • Don’t worry, though! A Weakness Potion and Golden Apple can be used to revert them back to how they were.
      • This process takes roughly 5 real minutes.
  • A Bat Wing icon can now appear, cycling in the top slot of a Fletching Table’s interface to reflect the addition of Wing Arrows.
  • Updated the textures of the Watcher block to make it look better as a block.
    • The old textures are now in the Contentified Programmer Art Resource Pack.
  • Watchers now emit Redstone particles when a player is looking at it.
  • It’s no longer considered looking at a Watcher if the player has a screen open.
  • You can now use an empty Glass Bottle on Cave Spiders to get a Poison Potion.
  • You can now use Bone Meal on Sand in Beaches to get Beachgrass.
  • The Infected now gives you the Blindness effect from its attacks, instead of Poison.
  • Renamed ‘Sprouting Beachgrass’ to ‘Short Beachgrass’.
  • Renamed ‘Beachgrass’ to ‘Tall Beachgrass’.
  • Adjusted the y-position of Stalker eyes.
  • Rats now use subtle sniffing sounds as ambient sounds, and the former audible squeaking sounds are now hurt sounds.
  • Loons now have new sound effects to make them feel less repetitive to hear.
    • This includes a new wailing sound, all-new hurting sounds, and an all-new death sound.
  • Loons can now be fed fish.
    • Feeding a Loon fish will make nearby aquatic or swimming mobs glow temporarily for 5 seconds. This includes Drowned and Submerged.
    • The range around the Loon in which mobs will glow is 12 blocks.
  • The health of Loons has been reduced to 8 from 10.
  • Rats now flee from Cats and Ocelots.
  • Cats and Ocelots now attack Rats.
  • Feeding Cheese to a Rat will now make it walk away, look for loot, and bring it back to you.
    • This is basic loot, but still rewarding. It isn’t always guaranteed either.
    • Being impatient and following the Rat will cause it to stop searching and not give you anything.
      • It only stops when you’re near it for more than a second.
    • Rats can now only be fed Wheat to breed in favor of this mechanic.
  • The health of Rats has been reduced to 6 from 18.
  • Sniffer Plants now have a purpose.
    • The Torchflower now emits a light level of 7, but when growing:
      • At stage 1, it emits a light level of 2.
      • At stage 2, it emits a light level of 4.
      • At stage 3 (the final growth stage), it emits a light level of 5. The reason it’s not 7 until replanted is to encourage players to plant it somewhere else after it grows.
    • The Pitcher Plant now slowly dissolves undead mobs.
      • Undead mobs implying Zombies and Skeletons.
      • The Pitcher CROP only dissolves undead mobs at the maximum stage in its growth.
  • The Stalker now turns into smoke and disappears when exposed to sunlight.
    • This will NOT happen if the entity somehow persistent. (Spawned from a Spawn Egg, named, etc.)
  • The Stalker model has been updated to only its eyes, and there are void clouds that are emitted over where its body is.
  • Updated the texture of Stalkers.
  • Updated the texture of Stalker Spawn Eggs.
  • Updated the texture of Stalker Orbs.
    • The old texture is now in the Contentified Programmer Art Resource Pack.
  • Updated the texture of Strong Cores.
    • The old texture is now in the Contentified Programmer Art Resource Pack.
  • Updated the texture of Endorium Ore.
    • The old texture is now in the Contentified Programmer Art Resource Pack.
  • Updated the texture of worn Endorium Armor.
    • The old textures are now in the Contentified Programmer Art Resource Pack.
  • Voidfeathers can now be stacked up to 6 (from 5).
  • Reduced the volume of Stalker sounds.
  • Reduced the volume of Infected sounds.
  • Sweet Berries can now be crafted into 2 Red Dye.
  • Blueberries can now be crafted into 2 Blue Dye.
  • Wandering Traders now have a trade to give them 3 Emeralds for 3 Experience Bottles.
    • This trade is always available.
  • Contentified sounds now use the same formatting as vanilla Minecraft. (Example: contentified:entity.pinger.ambient - which was previously contentified:pinger_idle)
    • This means that most command blocks using these sounds will break.

Fixes:

  • Fixed Slime Arrows not bouncing off of some surfaces.
  • Fixed z-fighting in the legs/feet of Loons.
  • Fixed Wolf Armor not being available in all 16 base colors in the creative inventory.
  • Fixed Leather Nautilus Armor not being available in all 16 base colors in the creative inventory.
  • Fixed not being able to sneak + right-click a vanilla Shelf block to adjust item positioning anymore.
  • Fixed both Beachgrass variants being inconsistently listed in the Creative mode inventory.
  • Fixed not being able to compost Short Beachgrass, despite being able to compost Tall Beachgrass.
  • Fixed the /bonemeal command not working for the “Grass spreading to Dirt” functionality.
  • Fixed Dispensers not working for the “Grass spreading to Dirt” functionality.
  • Fixed the light levels of Boron and Ender light sources not being consistent.
  • Fixed Stalkers not ACTUALLY being able to attack from 3 blocks away.
  • Fixed tinted blocks of Leaves not always rendering white when in cold biomes or under Snow layer blocks.
  • Fixed some Endorium tools doing the wrong amount of attack damage or having the wrong attack speed.
  • Fixed Corn and Corn Kernels not being compostable.
  • Fixed Wind TNT not emitting wind burst particles.
  • Fixed items in your off-hand being “used” for using Phantom Membrane on Item Frames.
  • Fixed the selected hotbar slot not showing properly in the survival inventory preview in creative.
  • Fixed Wither Zombies still spawning WAY too much.
  • Fixed Loons spawning a little too much.
  • Fixed the Frozen, Infected, Wither Zombies, Submerged, and Mummies not being in the “Undead” tag.