Description
Constructum Tech — Player Guide
I. Mod Introduction
This mod adds a suite of FE‑powered (Forge Energy, the common in‑game machine energy unit) machines and tools focused on Analysis, Replication, Genesis‑Simulation and Matter Synthesis. You may use them to analyze item drops, multiply mob drops, simulate mob loot, disassemble arbitrary items and reassemble them into whatever you desire, and build remote automation systems.
II. Item / Block List
Basic Tools
Data Card: Core item for the Analyzer. Used with the Analyzer to record an item’s Analysis Progress. Higher progress grants higher chance for multiplied drops when breaking that item (capped at 700%).
Creative Data Card: When inserted into the Analyzer, instantly maxes out the multiplier chance for its recorded item.
Empty Syringe: Shift‑right‑click yourself to consume 1 HP, turning it into a Blood‑Filled Syringe.
Blood‑Filled Syringe: Brewed with a Nether Star in a Brewing Stand to create Damage‑Transfer Syringe.
Damage‑Transfer Syringe: Right‑click any entity to bind it. For the next 10 seconds, 100% of damage you take is redirected to the bound entity. Particle effects trigger on bind start and end.
Photograph: Has no native function; raw material for the Photo Replicator.
Replication Photograph: On right‑click, freezes the entire world (excluding you) for 4 seconds before resuming. Single‑use.
Ender‑Bound Photograph: Right‑click to record your current state: health, hunger, potion effects and position. After a set duration, teleports you back to the recorded position and restores all saved statuses. Does not trigger upon player death. Single‑use.
Seven Elemental Crystals (Wind / Fire / Water / Grass / Thunder / Ice / Rock): Output of the Element Extractor. Used to enchant weapons in the Element Infuser.
Chrono‑Linker: Remote‑control tool. Shift‑right‑click a Void‑Accelerator / Chrono‑Stasis Unit / Mass‑Energy Divider to bind it. Then shift‑right‑click any block or entity to toggle its acceleration, stasis or energy supply state.
Ctrl+Shift+Right‑Click performs chain‑binding for blocks sharing the same ID.Interaction Binder: Shift‑right‑click a block to assign it a binding name. Then shift‑right‑click a Sound‑Mic to push the binding entry to the Quantum Remote Terminal.
Wireless Sound‑Mic: Shift‑right‑click the Quantum Remote Terminal to pair. Right‑click to remotely open bound blocks registered in the terminal.
Extra‑Multiplier Binding Card: Shift‑right‑click a container to mark it as a Multiplier Loot Chest. Multiplied outputs are auto‑inserted into this container; items spill back to your inventory when full.
Entanglement Card: When inserted into the Void‑Imbuer, potion effects in its upper slot apply globally to players across all positions and dimensions.
Absolution Scepter: Shift‑right‑click mobs to permanently erase their aggro. Shift‑right‑click blocks / entities within the Resolution‑Voidifier’s range to add them to its whitelist (the machine will no longer replace or kill them).
Spawner Dismantler: Shift‑right‑click a spawner, consuming 1 durability to harvest it intact while preserving its spawn data.
Primal‑Energy Fluid Bucket: No crafting recipe. Obtained by using an empty bucket on a machine’s fluid tank containing Primal‑Energy Fluid.
Machine Blocks
Analyzer: Data Card + target item → raises the item’s Analysis Progress (multiplied‑drop chance).
Calibrator: 8 Data Card slots. Insert multiple analyzed Data Cards; drop multipliers stack per item type.
Photo Replicator: Photograph + Catalyst → special‑type photographs.
Element Extractor: Any input item → produces Elemental Crystals probabilistically.
Element Infuser: Applies Elemental Crystals onto weapons to boost attack damage.
Void‑Accelerator: Accelerates bound block‑entities (works for any block‑entity).
Quantum Remote Terminal: Central hub managing bindings pushed by Interaction Binders. Supports remote opening via
/open command. Requires a Sound‑Mic placed directly above it to operate.Sound‑Mic: Antenna for the Quantum Remote Terminal; no standalone function.
Biome Simulator: Rewrites the biome of blocks inside its radius to a selected biome.
Chrono‑Stasis Unit: Halts operation of all machines and entities inside its effective range.
Status Recorder: Stores player health and hunger values; automatically restores them during emergencies.
Genesis‑Simulator: Simulates mob drops from spawners or entities selected in the Genesis‑Patterner.
Genesis‑Patterner: Selector‑type machine. When placed standalone, it spawns the selected entity. When placed above a Genesis‑Simulator, it provides the entity source for simulation loot.
Mass‑Energy Divider: Energy distribution hub, allocating FE to nearby energy‑capable blocks.
Syntax‑Constructor: Disassembles any item into Constructum Tokens (letters / numbers / underscores / colons). Reassemble token sequences to generate items by item ID — the core machine of this mod.
Resolution‑Voidifier: Replaces blocks within a 10‑chunk radius with Dark Void Shell blocks, kills all non‑player entities, and yields Primal‑Energy Fluid.
Dark Void Shell: Block product of Resolution‑Voidifier; requires an Iron Pickaxe to mine.
Void‑Imbuer: Continuously applies potion effects to players / entities within range.
Property‑Usurper: Overwrites intrinsic properties of inserted items (see gameplay section below).
Primal‑Energy Fluid: Mod‑exclusive fluid (starry‑blue), produced by the Resolution‑Voidifier.
III. Crafting Recipes
Most machines use shaped recipes. Core examples are listed below:
Analyzer: Ring of Redstone + Iron Ingots, Comparator in the center.
Calibrator: Ring of Diamonds + Gold Ingots, Analyzer in the center.
Photo Replicator: Ring of Iron Ingots + Glass, Analyzer in the center.
Element Extractor: Ring of Quartz + Redstone, Analyzer in the center.
Element Infuser: Ring of Lapis Lazuli + Amethyst Shards, Analyzer in the center.
Void‑Accelerator: Ring of Blaze Rods + Ender Pearls, Redstone Block in the center.
Quantum Remote Terminal: Ring of Ender Pearls + Iron Ingots, Redstone Block in the center.
Sound‑Mic: 3 Copper Blocks + 2 Iron Ingots in T‑shape.
Biome Simulator: Ring of Grass Blocks + Emeralds, Redstone Block in the center.
Chrono‑Stasis Unit: Ring of Clocks + Ender Pearls, Biome Simulator in the center.
Status Recorder: Ring of Paper + Clocks, Chrono‑Stasis Unit in the center.
Genesis‑Simulator: Ring of Bones + Iron Bars, Biome Simulator in the center.
Genesis‑Patterner: Ring of Diamonds + Nether Stars, Genesis‑Simulator in the center.
Mass‑Energy Divider: Ring of Gold Ingots + Redstone Blocks, Biome Simulator in the center.
Syntax‑Constructor: Ring of Quartz + Redstone, Biome Simulator in the center.
Resolution‑Voidifier: Ring of Soul Sand + Nether Bricks, Biome Simulator in the center.
Void‑Imbuer: Ring of Nether Warts + Blaze Rods, Biome Simulator in the center.
Property‑Usurper: Ring of Netherite Ingots + Golden Apples, Biome Simulator in the center.
Data Card: Paper + Gold Nuggets in cross shape.
Empty Syringe: 3 Glass + 1 Iron Ingot (shapeless).
Photograph: Paper + Glass (shapeless).
Chrono‑Linker / Interaction Binder / Wireless Sound‑Mic / Extra‑Multiplier Binding Card / Entanglement Card / Absolution Scepter / Spawner Dismantler: Check creative‑mode inventory for their explicit recipes.
IV. Gameplay Guide
Drop Multiplication System (Beginner)
- Craft an Analyzer and Data Cards.
- Place a Data Card into slot 0 and your target item into slot 1 of the Analyzer; the machine gradually writes Analysis Progress.
- After analysis completes, insert Data Cards into the Calibrator (8 slots). Drop multipliers stack for distinct item types (max 8 types).
- When you break the corresponding item, you have a chance to receive multiplied extra drops. Use the Extra‑Multiplier Binding Card to auto‑route multiplied loot into a designated container.
Genesis‑Simulator (Mob‑Loot Simulation)
Place a spawner directly above the machine. The simulator suppresses natural spawns from that spawner and uses its mob type as simulation source.
When enabled, every tick it consumes energy (10 000 FE) and randomly generates one type of loot from that mob into its 24 output slots. Each output consumes 1 durability point from a weapon inserted in its weapon slot (machine halts when weapon breaks), plus 5 mB Primal‑Energy Fluid (halts if fluid runs out).
When Auto‑Eject is toggled on, outputs eject every tick toward adjacent containers on all six sides.
Place a Genesis‑Patterner above it to simulate loot from entities / crops / ores selected in the patterner instead.
Property‑Usurper (Four Working Modes)
Grant / Revoke Placeability: Convert placeable blocks into non‑placeable item forms (the item itself remains unchanged, just cannot be placed); convert originally‑non‑placeable items into placeable ones. Right‑clicking places an invisible item frame displaying the item on the block surface. Re‑processing reverts the change.
Glutton / Famine: Make normally‑inedible items edible (hunger value scales with item value); make edible items inedible. Re‑processing restores original hunger stats.
Equip / Disrobe: Grant equip‑ability to non‑wearable items (no armor render when worn); strip equip‑ability from wearable items. Re‑processing reverts the change.
Numerical‑Twist: Modify the global maximum stack size of the input item (range 1‑512; applies to this item across the whole world). Press Reset to restore vanilla stack limit. If items in player inventories exceed the original stack size, the machine first resets the limit, deletes over‑stacked stacks, and drops the deleted quantity around you as item entities after a 1‑second delay; compliant stacks stay untouched.
Energy & Remote‑Control System
All machines run on FE, with individual capacity and consumption values. An energy bar is shown in the top‑left corner of most machine GUIs.
The Mass‑Energy Divider acts as an energy relay, distributing FE to nearby energy‑capable blocks. The Chrono‑Linker lets you remotely assign energy supply targets.
Workflow for remote access: Use Interaction Binder to name‑bind a block → shift‑right‑click a Sound‑Mic to push binding entry to the Quantum Remote Terminal → open remotely via
/open <binding‑name> or Wireless Sound‑Mic.V. Important Notes
- Machines stop processing under insufficient FE without error prompts. Always watch the energy bar.
- Numerical‑Twist alters stack limits for all instances of that item server‑wide and affects other players. Use with caution.
- The Element Extractor only has a 5 % chance to produce Elemental Crystals. Input items are still consumed on failed rolls.
- Each successful token assembly in the Syntax‑Constructor costs 1000 mB Primal‑Energy Fluid. Bedrock, Command Blocks, and any item ID containing
"creative"cannot be generated. - The Resolution‑Voidifier has a huge effective radius (10 chunks) and kills all non‑player entities in range. Use the Absolution Scepter to whitelist entities you want spared.
- Replication Photograph and Ender‑Bound Photograph are single‑use consumables.
- The Genesis‑Simulator weapon slot only accepts sword‑tagged items (
#swordtag). - Primal‑Energy Fluid can only be bucketed by right‑clicking machine fluid tanks with empty buckets; there exists no crafting recipe for Primal‑Energy Fluid Buckets.


