conquest-additions-1.4.8.jar
Curse Maven Snippet
What's new
Conquest Additions 1.4.8
Added
Cosmetic faction armour
Place a faction armour piece in one of four new Cosmetic slots on the Accessories screen and you're displayed wearing it while keeping your real armour equipped. Protection, enchantments and durability are untouched — this is display only. Pieces can be mixed freely across sets and tiers.
Spawn alerts
Shinies, legendaries and mythicals are announced server-wide with a sound and an optional Discord post. Fully configurable in spawnalerts.json — watched species, rarity labels, cooldown, whether to reveal coordinates.
Move effectiveness in battle
Each damaging move shows its type multiplier on the move tile, colour-coded. Neutral matchups show nothing.
Crests now scale with play
Earned per faction point alongside the existing weekly sources, with a daily cap. factionPointsPerCrest in factions.json.
The earned armour set is purchasable in the faction shop, gated on your faction's initiation line.
Fixed
Faction questlines never recorded completion — a line could not advance past its first step, no weapon or armour gate could open, and the step reward paid out repeatedly
Faction weapons had no attack damage at all — the material supplies durability and mining tier only; attack damage lives in a separate component that was never set
/fshop and /factionchat did nothing — both were registered as aliases without their own handler, so only their sub-commands worked
All 24 faction armour pieces were missing display names and showed raw translation keys
/economy's error text claimed Crests weren't a currency
Changed
Faction weapons apply an on-hit effect: Inferno burns, Glacier chills, Tempest staggers
Config files now rewrite themselves when missing settings, so new options are visible and tunable rather than silently defaulted
/faction line complete|reset|status added for staff — moves questline state without paying rewards
This mod has no additional files

