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Conium

Experimental
Conium is a datapack and script framework for modern Minecraft, it provides very diverse features without Java coding, Conium lets you complete your mods only using datapacks.

File Details

conium-1.21.3-1.0.0-alpha6.jar

  • A
  • Jan 18, 2025
  • 83.97 MB
  • 4
  • 1.21.3
  • Fabric

File Name

conium-1.21.3-1.0.0-alpha6.jar

Supported Versions

  • 1.21.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:conium-1181833:6098662"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Conium script

Event types

Add events support:

  1. 'BREAKING_BLOCK'
  2. 'BROKEN_BLOCK'
  3. 'ENTITY_DAMAGE'
  4. 'ENTITY_DAMAGED'
  5. 'ENTITY_DIE'
  6. 'ENTITY_DEAD'.
  7. 'ENTITY_TICK'
  8. 'ENTITY_TICKED'
  9. 'ITEM_USED_ON_BLOCK'
  10. 'SERVER_TICK_TAIL'
  11. 'FLUID_SCHEDULE_TICK'
  12. 'FLUID_SCHEDULE_TICKED'
  13. 'BLOCK_SCHEDULE_TICK'
  14. 'BLOCK_SCHEDULE_TICKED'
  15. 'SHULKER_BOX_OPENING'
  16. 'SHULKER_BOX_OPENED'
  17. 'SHULKER_BOX_CLOSING'
  18. 'SHULKER_BOX_CLOSED'
  19. 'CHEST_OPENING'
  20. 'CHEST_OPENED'
  21. 'CHEST_CLOSING'
  22. 'CHEST_CLOSED'
  23. 'TRAPPED_CHEST_OPENING'
  24. 'TRAPPED_CHEST_OPENED'
  25. 'TRAPPED_CHEST_CLOSING'
  26. 'TRAPPED_CHEST_CLOSED'

Event context

  1. The 'identity' of event context that input to 'arising' and 'presaging' have actual type now.
  2. Add more dynamic args transformer and more arg types
  3. Add method 'preRequest' in 'ConiumEventContextBuilder', used to make 'presage' trigger.
  4. Methods 'request' in 'ConiumEventContextBuilder' can input two lambdas now, first is 'arise', seconds is 'presage'.
  5. Add 'target' and 'targetTo' method in 'ConiumEventContext' used to filter the identity to trigger context.

Data driven interactions

See the samples, the 'glint' key in data define and interaction.kts script.

This sample let an item change glint status in hand, when player is creative mode, use the item on block will make this item be glint, otherwise then be not glint.

Data driven

Supported block templates:

  1. 'piston_behavior'
  2. 'walk_velocity'
  3. 'jump_velocity'
  4. 'movement_velocity'
  5. 'replaceable'
  6. 'instrument'
  7. 'path_find_through'

Networking

Add networking supports, the server can synchronize registry to client now, but only items, blocks and entities can be synchronized.

Others

Performance optimizations.