neoforge-1.2.11+1.21.1
Curse Maven Snippet
What's new
Confluence 1.21.1 Update Notes (October 2026)
These notes apply to 1.21.1 only.
Highlights
- The Twins reworked: new combat synergy, sweep and flame attacks, projectile visuals, and encounter resolution.
- Creative Boss aggro tool: makes testing Boss fights and building maps much easier.
- Towns and NPCs improved: Shadow Candles, trade-price display, line-of-sight targeting fixes, town spawn suppression, and more town critters.
- Clentaminator and Terraformer: more conversion rules plus a quick-buff potion keybind.
- Global achievements: achievements are now global instead of being recorded per save.
- Stability fix: client memory usage no longer keeps climbing after changing dimensions or leaving a world.
New Content and Progression
- Added the Clentaminator and Terraformer with expanded environment conversion rules.
- Completed the Shadow Candle: it can be held in either hand and, when placed and lit, disables town spawn protection.
- Added the Abyssal Scale weapon series and several work-in-progress weapons.
- The Blood Moon no longer spawns at the same time as the Eye of Cthulhu.
- Removed the old Star Phase system.
- Achievements now use a global progress store instead of being duplicated per save.
Bosses and Combat
- Reworked The Twins' fight, rendering, health bar, and encounter resolution.
- Adjusted The Twins' sweep, flame, and linked projectile attacks for clearer combat pacing.
- Unified Boss health-bar configuration and improved multiplayer Boss encounters.
- Added the creative Boss aggro tool for testing and map making.
- Reorganized Martian enemy and multi-part hit logic; fixed the Magic Rope and Wall of Flesh behavior.
- Added combat sound effects for better hit feedback.
Difficulty and Progression
- Unified mob difficulty: Easy, Normal, and Hard now map to Classic, Expert, and Master.
- Rewrote For the Worthy difficulty masking so the displayed name matches the actual difficulty.
- Expanded enemy and Boss attribute scaling, including armor, toughness, movement speed, flight speed, knockback resistance, and targeting range.
- Fixed mob difficulty incorrectly increasing due to world time, chunk dwell time, or moon phase.
- Adjusted duck and wasp behavior to reduce wasted AI work and stutter.
NPCs, Towns, and Trading
- Improved town generation, unified town population checks, and added town hostile-spawn suppression.
- Towns now spawn more critters while preserving each species' original spawn conditions.
- Shadow Candles can be held in either hand and disable town spawn protection when placed and lit; recipes, drops, models, and bilingual tooltips are complete.
- Fixed NPC trade-price tooltips: NPC goods show only the buy price, and player items show only the actual sell price.
- Server sell offers now account for NPC mood and the refund from the current trade.
- Fixed shop biome, graveyard, and height conditions reading the NPC's position incorrectly.
- Fixed NPCs targeting through walls and locking onto invisible targets.
- Fixed the Fisherman's nameplate position while standing.
- Improved reforge interaction, modifier queue ordering, and transition effects.
- Fixed reforge line of sight, initial NPC appearance, and coin-drop issues.
- Fixed being unable to craft in the inventory after leaving the Bestiary.
- Fixed the Old Man not spawning.
World and Environment
- The Clentaminator and Terraformer support more conversion rules.
- Added a quick-buff potion keybind.
- Fixed Dart Traps failing and being distributed unevenly.
Items and Equipment
- Nerfed the repeater crossbow.
- Updated solution textures.
- Adjusted movement-accessory trigger order, added Wool Boots and Deodorant, and improved the Plant Fiber Rope Guide.
- Updated the Abyssal Scale weapons and several item texture sets.
- Added many item textures and tooltips.
- Adjusted loot-drop percentages and fixed armed NPC rendering.
Quality of Life and Fixes
- Fixed several entity orientations and translation strings.
- Updated several item tooltips.
- Fixed several particle emission directions for better visuals.
- Fixed functional candles continuing to apply effects after being extinguished.
- Fixed graveyard generation bypassing existing deny results and ignoring entity-space checks.
- Fixed pets and rescued NPCs being counted in mood-neighbor calculations.
Performance and Compatibility
- Fixed a client memory leak that retained the old world and player data after changing dimensions or leaving a world.
- Reduced AI overhead for several enemies to improve performance.
- Updated particle effects for better visuals and stability.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

