Bro you should add a compressor block which if connected to a hopper and 9 of the same items come through it would be compressed to that items compressed variant. just an idea but I think it would be really useful.
A) Resource pack. B) you don't explicitly have to support texture changes. (If that's what you're asking) Simply create/add the texture you want to the corresponding folders as denoted by the jar structure and file naming as you would for vanilla. If you're meaning will they support 'x' resource pack then you need to ask the resource pack dev's to make textures for it.
Ok, I was just being inquisitive about future plans for this mod, especially if you had the compressed blocks use the base texture with a increasing vignette; also they used to be called texture packs so addressing someone about a harmless question condescendingly isn't gonna make your mod any better.
It's not my mod. And perhaps trying asking more concise questions and keeping up to date with terminology (it changed in 2013 BTW), or at least understanding what it is you're asking about.
And I wasn't being condescending, but now I am. Plain text doesn't have emotion behind it, I explained my point clearly and concisely, If you found it condescending then perhaps you should reevaluate your self confidence.
Nevermind the last bit but the fact you understand the current state of Minecraft "terminology" yet not know how blockstates work to the point where you stick your neck out for someone to prove someone else wrong in the form of bullet points is not condescending? I'm not trying to argue with some random guy about MINECRAFT of all things, so please just don't jut in.
Who says I don't know what block states are? You never even mentioned the words. You mentioned vignettes as an overlay to a base texture.
Not bullet points either. And a jut is related to objects poking out, not someone "butting in". You seriously need to work on your English language skills.
Make your point clear otherwise people will call you out for your incompetence.
Its easy to say in defence what you meant, try saying it the first time instead of a vague "texture pack support?"
Seems to crash in 1.16.1 with only fabric-api-0.14.1 and compressed blocks installed, under fabric loader 0.9.0. As it saves tons of stacks of my chests I hope it can get fixed, thx!
Here's a detailed report:
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 20-7-15 下午8:58
Description: Initializing game
net.fabricmc.loader.api.EntrypointException: Exception while loading entries for entrypoint 'main' provided by 'compressedblocks'
at net.fabricmc.loader.EntrypointStorage.getEntrypointContainers(EntrypointStorage.java:193)
at net.fabricmc.loader.FabricLoader.getEntrypointContainers(FabricLoader.java:251)
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.invoke0(EntrypointUtils.java:44)
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.invoke(EntrypointUtils.java:36)
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointClient.start(EntrypointClient.java:32)
at net.minecraft.class_310.<init>(class_310.java:425)
at net.minecraft.client.main.Main.main(Main.java:177)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:192)
at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:140)
at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:26)
Caused by: java.lang.NoSuchMethodError: net.fabricmc.fabric.api.block.FabricBlockSettings.build()Lnet/minecraft/class_2248$class_2251;
at com.github.mrwinabagel.compressedblocks.<clinit>(compressedblocks.java:14)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:348)
at net.fabricmc.loader.util.DefaultLanguageAdapter.create(DefaultLanguageAdapter.java:45)
at net.fabricmc.loader.EntrypointStorage$NewEntry.create(EntrypointStorage.java:114)
at net.fabricmc.loader.EntrypointStorage$NewEntry.getOrCreate(EntrypointStorage.java:101)
at net.fabricmc.loader.EntrypointStorage.getEntrypointContainers(EntrypointStorage.java:186)
... 13 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.EntrypointStorage.getEntrypointContainers(EntrypointStorage.java:193)
at net.fabricmc.loader.FabricLoader.getEntrypointContainers(FabricLoader.java:251)
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.invoke0(EntrypointUtils.java:44)
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.invoke(EntrypointUtils.java:36)
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointClient.start(EntrypointClient.java:32)
at net.minecraft.class_310.<init>(class_310.java:425)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:177)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:192)
at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:140)
at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:26)
-- System Details --
Details:
Minecraft Version: 1.16.1
Minecraft Version ID: 1.16.1
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 368140752 bytes (351 MB) / 872415232 bytes (832 MB) up to 2147483648 bytes (2048 MB)
CPUs: 12
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Fabric Mods:
compressedblocks: Compressed Blocks 0.3
fabric: Fabric API 0.14.1+build.372-1.16
fabric-api-base: Fabric API Base 0.1.3+12a8474c02
fabric-biomes-v1: Fabric Biomes (v1) 0.2.7+059ea86602
fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.4+c6a8ea8902
fabric-command-api-v1: Fabric Command API (v1) 1.0.8+5ce5339802
fabric-commands-v0: Fabric Commands (v0) 0.2.0+52d3083602
fabric-containers-v0: Fabric Containers (v0) 0.1.8+045df74f02
fabric-content-registries-v0: Fabric Content Registries (v0) 0.1.9+059ea86602
fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.2+b7f9825d02
fabric-dimensions-v1: fabric-dimensions-v1 1.0.0+a71b305302
fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.3.3+7066030f02
fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.0+16acbe5b02
fabric-item-api-v1: Fabric Item API (v1) 1.0.0+16acbe5b02
fabric-item-groups-v0: Fabric Item Groups (v0) 0.2.0+438f963602
fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.0+e16a977402
fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.0+3fa9f7c502
fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 1.0.0+b0993bc102
fabric-loot-tables-v1: Fabric Loot Tables (v1) 0.1.10+059ea86602
fabric-mining-levels-v0: Fabric Mining Levels (v0) 0.1.2+b764ce9902
fabric-models-v0: Fabric Models (v0) 0.1.0+dfdb52d602
fabric-networking-blockentity-v0: Fabric Networking Block Entity (v0) 0.2.5+b50ffc7b02
fabric-networking-v0: Fabric Networking (v0) 0.1.10+e00ecb5f02
fabric-object-builder-api-v1: Fabric Object Builder API (v1) 1.5.5+e00ecb5f02
fabric-object-builders-v0: Fabric Object Builders (v0) 0.6.0+da175ad602
fabric-particles-v1: fabric-particles-v1 0.2.1+0a6f2a7002
fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.3.8+7dba2d6c02
fabric-renderer-api-v1: Fabric Renderer API (v1) 0.2.13+eae12eb802
fabric-renderer-indigo: Fabric Renderer - Indigo 0.3.2+4d66bed502
fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 2.0.1+5a0f9a6002
fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.1.3+b7f9825d02
fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 0.1.8+b7084faa02
fabric-rendering-v0: Fabric Rendering (v0) 1.1.0+5341049002
fabric-rendering-v1: Fabric Rendering (v1) 1.1.2+346247d702
fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.2.6+f41e209802
fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.0.1+f362c86e02
fabric-tag-extensions-v0: Fabric Tag Extensions (v0) 0.2.7+a4c57d8e02
fabric-textures-v0: Fabric Textures (v0) 1.0.4+eae12eb802
fabric-tool-attribute-api-v1: Fabric Tool Attribute API (v1) 1.1.4+5794386e02
fabricloader: Fabric Loader 0.9.0+build.204
minecraft: Minecraft 1.16.1
Launched Version: fabric-loader-0.9.0+build.204-1.16.1
Backend library: LWJGL version 3.2.2 build 10
Backend API: NO CONTEXT
GL Caps:
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fabric'
Type: Client (map_client.txt)
CPU: <unknown>
I have updated Compressed Blocks to 1.18.2 Commpresed Blocks if you are interested in an up-to-date version.
could you add clay?
why no 1.16.5
It would be awesome if you updated this for 1.17, and 1.16.5
Just make it hopper friendly, so you can feed it more cobblestone, dirt, gravel, sand and netherrack and have it spit out compressed versions?
Bro you should add a compressor block which if connected to a hopper and 9 of the same items come through it would be compressed to that items compressed variant. just an idea but I think it would be really useful.
It would be really good if there was compressed smooth stone, granite, andesite and diorite.
Any plans on texture pack support?
In reply to Afrocntrik:
A) Resource pack. B) you don't explicitly have to support texture changes. (If that's what you're asking) Simply create/add the texture you want to the corresponding folders as denoted by the jar structure and file naming as you would for vanilla. If you're meaning will they support 'x' resource pack then you need to ask the resource pack dev's to make textures for it.
In reply to PanoptesDreams:
Ok, I was just being inquisitive about future plans for this mod, especially if you had the compressed blocks use the base texture with a increasing vignette; also they used to be called texture packs so addressing someone about a harmless question condescendingly isn't gonna make your mod any better.
In reply to Afrocntrik:
It's not my mod. And perhaps trying asking more concise questions and keeping up to date with terminology (it changed in 2013 BTW), or at least understanding what it is you're asking about.
And I wasn't being condescending, but now I am. Plain text doesn't have emotion behind it, I explained my point clearly and concisely, If you found it condescending then perhaps you should reevaluate your self confidence.
In reply to PanoptesDreams:
Nevermind the last bit but the fact you understand the current state of Minecraft "terminology" yet not know how blockstates work to the point where you stick your neck out for someone to prove someone else wrong in the form of bullet points is not condescending? I'm not trying to argue with some random guy about MINECRAFT of all things, so please just don't jut in.
In reply to Afrocntrik:
Who says I don't know what block states are? You never even mentioned the words. You mentioned vignettes as an overlay to a base texture.
Not bullet points either. And a jut is related to objects poking out, not someone "butting in". You seriously need to work on your English language skills.
Make your point clear otherwise people will call you out for your incompetence.
Its easy to say in defence what you meant, try saying it the first time instead of a vague "texture pack support?"
In reply to PanoptesDreams:
most people, even new player refer to them as texture packs.
Seems to crash in 1.16.1 with only fabric-api-0.14.1 and compressed blocks installed, under fabric loader 0.9.0. As it saves tons of stacks of my chests I hope it can get fixed, thx!
Here's a detailed report:
I am in the process of updating to 1.16, will most likely be done and on curseforge today/tomorrow.
so, do the compressed blocks have different hardnesses and/or blast resistances than their uncompressed counterparts?
In reply to Sparijack:
Yes to both
suggestion: blaze blocks (blaze rods) with fuel registry entry
Suggested compressed blocks: stone, coarse dirt, diamond block, gold block, iron block, emerald, prismarine, bone, magma, soulsand, red sand, sand stone