Compound-V-2.3.8-tip-fabric-1.21.11.jar
Curse Maven Snippet
What's new
Minecraft 1.21.11 compatibility
- Ported the mod from Fabric 1.21.1 to 1.21.11.
- Replaced outdated item and entity registry construction with registry-key-based registration.
- Removed incompatible legacy mixins and restored required functionality with new 1.21.11-safe hooks.
- Updated removed world, entity-position, UUID lookup, velocity, sound, particle, projectile, damage, and block-tick APIs.
- Restored server-side ability ticking that disappeared when the old event bridge was removed.
- Added safe renderers for ice and web projectiles.
- Disabled obsolete 1.21.1 render layers that would crash the new rendering pipeline.
- Fixed the original joining-world/startup crashes.
- Audited all 124 common classes: zero unresolved or inaccessible Minecraft links.
Items, textures, and interface
- Restored Compound V, Temp V, V1, and Anti-V.
- Fixed missing/error-blob item textures and models.
- Added the dedicated Compound V creative tab.
- Set V1 as the creative-tab icon.
- Merged the ability-tips mod into Compound V.
- Kept only the tips from Compound V Tweaks—none of its other modifications.
- Replaced incorrect descriptions with the exact tips from Tweaks 5.2.0.
- Renamed “Cranial Rupture” to Head Pop.
- Preserved the Compound V configuration system.
Drinking items
- Fixed crashes caused by drinking Compound V items.
- Restored the original witch-style drinking sound used by the mod.
- Restored drinking behavior instead of the incorrect eating presentation.
- Suppressed the unwanted use particles.
- Prevented particles from appearing when Anti-V is consumed.
Damage and passive abilities
- Made Invincibility block every damage source, including void and
/kill. - Made active Star Power provide the same complete invulnerability.
- Restored Leap’s complete fall-damage immunity without breaking its landing slam.
- Restored fall immunity for Spider, Elastic Body, Flight, Advanced Laser Eyes, and Stormfront.
- Restored Projectile Immunity.
- Restored Pyrokinesis fire immunity.
- Restored ability damage-reduction passives.
- Restored Compound V strength multipliers for melee, projectiles, and active abilities.
- Prevented multiple reductions or bonuses from incorrectly stacking twice.
- Restored knockback resistance and increased knockback dealt.
- Made active Forcefield completely block knockback.
- Restored Lethal Touch as an instant-kill melee effect without incorrectly applying it to projectiles or explosions.
Laser Eyes and Thermal Vision
- Fixed Laser Eyes and Thermal Vision crash paths.
- Restored the mod’s solid dual-eye beam model.
- Restored the red basic/Homelander-style laser.
- Enlarged the Laser Eyes model twice following feedback.
- Restored hold-V plus mouse-wheel intensity adjustment.
- Made the rendered beam width respond to its intensity.
- Reduced basic laser fire chance from
3%to1.5%. - Reduced advanced laser fire chance from
12%to6%. - Reduced entity burning from four seconds to two seconds.
- Kept ignition enabled while making unwanted fires much less frequent.
Chest Blast
- Fixed the crash when Chest Blast fired.
- Replaced outdated damage calls with 1.21.11-safe damage handling.
- Enlarged the Chest Blast beam.
- Slowed its steering from its original five degrees per tick to
1.25degrees per tick. - Made direct beam hits and the nova remove Compound V powers.
- Made Chest Blast remove powers from mobs as well as players.
- Clears mob power effects, persistent power flags, timers, forcefields, flight state, laser/chest colors, and size-control state.
- Prevents cured mobs from automatically receiving their removed power again.
Cryptokinesis/Cryokinesis
- Fixed the initial Cryptokinesis projectile crash.
- Updated obsolete ice-projectile world and position calls.
- Gave the ice projectile a valid rendered item instead of an empty/error model.
- Fixed the crash when an ice snowball touches the ground or freezes water.
- Updated frozen-water thaw scheduling to the 1.21.11 block-tick API.
Elastic Body and Speedster
- Restored Elastic Body’s automatic landing bounce.
- Restored its high jump and reduced-impact behavior.
- Restored Slime/Elastic damage and knockback reductions.
- Kept Speedster at its normal fixed speed.
- Removed the unwanted manual Speedster speed editor.
- Preserved running/skimming over water without sinking.
Spider Physiology
- Fixed Spider projectile/world API crashes.
- Added valid web projectile rendering.
- Strengthened pulling to a stuck web.
- Hold V now applies a direct synchronized pull toward the anchor.
- Fixed wall climbing to use the actual 1.21.11 server-side movement input.
- Holding W now climbs upward like a ladder, including from the ground.
- Jump also climbs, S descends, sneak holds position, and idle wall contact slows falling.
- Restored Spider fall-damage immunity.
Aimlock and Petrifying Gaze
- Fixed Aimlock crashing when firing.
- Added the missing V-key activation bridge.
- V now locks onto the target you want to shoot.
- Updated its description to explain that V is required.
- Changed Petrifying Gaze so looking at someone alone does nothing.
- It now activates only while directly looking at the target and holding V.
- Releasing V stops Petrifying Gaze.
Forcefield
- Restored damage absorption while the field is active.
- Added the visible particle boundary showing the active protected area.
- Restored shield health and break behavior.
- Prevented damage and knockback while the shield fully absorbs the hit.
Power Absorption and Atomic Charging
- Restored Power Absorption charging when damage reaches the player.
- Preserved its stored-charge discharge behavior.
- Restored Atomic Charging’s projectile explosions.
- Charged projectiles now detonate when fired by a charged entity or when striking a charged entity.
Aquatic Adaptation
- Preserved water breathing and underwater speed.
- Restored targeting and commanding aquatic creatures.
- Restored commune/swarm targeting.
- Restored calling an aquatic school in empty water.
- Restored the double-tap ocean rally.
- Added bonding with aquatic creatures using appropriate fish/seagrass food.
- Restored riding and controlling bonded aquatic creatures in water.
Flight and controls
- Restored normal Compound V flight operation.
- Removed the unwanted H and G flight-control system.
- Restored hold-V plus mouse-wheel adjustments for abilities that still use them.
- Removed the Speedster scroll editor while keeping scroll controls for powers such as Laser Eyes, Telekinesis, and size adjustment.
This mod has no additional files

