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Compound V Fabric Port

Adds Compound V from The Boys, but ported to 1.21.11 with Tips for your abilities.
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Compound-V-2.3.8-tip-fabric-1.21.11.jar

File nameCompound-V-2.3.8-tip-fabric-1.21.11.jar
Uploaded
Jul 13, 2026
Downloads
16
Size
474.1 KB
Mod Loaders
Fabric
File ID
8424773
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:compound-v-fabric-port-1607842:8424773"

Learn more about Curse Maven

What's new

Minecraft 1.21.11 compatibility

  • Ported the mod from Fabric 1.21.1 to 1.21.11.
  • Replaced outdated item and entity registry construction with registry-key-based registration.
  • Removed incompatible legacy mixins and restored required functionality with new 1.21.11-safe hooks.
  • Updated removed world, entity-position, UUID lookup, velocity, sound, particle, projectile, damage, and block-tick APIs.
  • Restored server-side ability ticking that disappeared when the old event bridge was removed.
  • Added safe renderers for ice and web projectiles.
  • Disabled obsolete 1.21.1 render layers that would crash the new rendering pipeline.
  • Fixed the original joining-world/startup crashes.
  • Audited all 124 common classes: zero unresolved or inaccessible Minecraft links.

Items, textures, and interface

  • Restored Compound V, Temp V, V1, and Anti-V.
  • Fixed missing/error-blob item textures and models.
  • Added the dedicated Compound V creative tab.
  • Set V1 as the creative-tab icon.
  • Merged the ability-tips mod into Compound V.
  • Kept only the tips from Compound V Tweaks—none of its other modifications.
  • Replaced incorrect descriptions with the exact tips from Tweaks 5.2.0.
  • Renamed “Cranial Rupture” to Head Pop.
  • Preserved the Compound V configuration system.

Drinking items

  • Fixed crashes caused by drinking Compound V items.
  • Restored the original witch-style drinking sound used by the mod.
  • Restored drinking behavior instead of the incorrect eating presentation.
  • Suppressed the unwanted use particles.
  • Prevented particles from appearing when Anti-V is consumed.

Damage and passive abilities

  • Made Invincibility block every damage source, including void and /kill.
  • Made active Star Power provide the same complete invulnerability.
  • Restored Leap’s complete fall-damage immunity without breaking its landing slam.
  • Restored fall immunity for Spider, Elastic Body, Flight, Advanced Laser Eyes, and Stormfront.
  • Restored Projectile Immunity.
  • Restored Pyrokinesis fire immunity.
  • Restored ability damage-reduction passives.
  • Restored Compound V strength multipliers for melee, projectiles, and active abilities.
  • Prevented multiple reductions or bonuses from incorrectly stacking twice.
  • Restored knockback resistance and increased knockback dealt.
  • Made active Forcefield completely block knockback.
  • Restored Lethal Touch as an instant-kill melee effect without incorrectly applying it to projectiles or explosions.

Laser Eyes and Thermal Vision

  • Fixed Laser Eyes and Thermal Vision crash paths.
  • Restored the mod’s solid dual-eye beam model.
  • Restored the red basic/Homelander-style laser.
  • Enlarged the Laser Eyes model twice following feedback.
  • Restored hold-V plus mouse-wheel intensity adjustment.
  • Made the rendered beam width respond to its intensity.
  • Reduced basic laser fire chance from 3% to 1.5%.
  • Reduced advanced laser fire chance from 12% to 6%.
  • Reduced entity burning from four seconds to two seconds.
  • Kept ignition enabled while making unwanted fires much less frequent.

Chest Blast

  • Fixed the crash when Chest Blast fired.
  • Replaced outdated damage calls with 1.21.11-safe damage handling.
  • Enlarged the Chest Blast beam.
  • Slowed its steering from its original five degrees per tick to 1.25 degrees per tick.
  • Made direct beam hits and the nova remove Compound V powers.
  • Made Chest Blast remove powers from mobs as well as players.
  • Clears mob power effects, persistent power flags, timers, forcefields, flight state, laser/chest colors, and size-control state.
  • Prevents cured mobs from automatically receiving their removed power again.

Cryptokinesis/Cryokinesis

  • Fixed the initial Cryptokinesis projectile crash.
  • Updated obsolete ice-projectile world and position calls.
  • Gave the ice projectile a valid rendered item instead of an empty/error model.
  • Fixed the crash when an ice snowball touches the ground or freezes water.
  • Updated frozen-water thaw scheduling to the 1.21.11 block-tick API.

Elastic Body and Speedster

  • Restored Elastic Body’s automatic landing bounce.
  • Restored its high jump and reduced-impact behavior.
  • Restored Slime/Elastic damage and knockback reductions.
  • Kept Speedster at its normal fixed speed.
  • Removed the unwanted manual Speedster speed editor.
  • Preserved running/skimming over water without sinking.

Spider Physiology

  • Fixed Spider projectile/world API crashes.
  • Added valid web projectile rendering.
  • Strengthened pulling to a stuck web.
  • Hold V now applies a direct synchronized pull toward the anchor.
  • Fixed wall climbing to use the actual 1.21.11 server-side movement input.
  • Holding W now climbs upward like a ladder, including from the ground.
  • Jump also climbs, S descends, sneak holds position, and idle wall contact slows falling.
  • Restored Spider fall-damage immunity.

Aimlock and Petrifying Gaze

  • Fixed Aimlock crashing when firing.
  • Added the missing V-key activation bridge.
  • V now locks onto the target you want to shoot.
  • Updated its description to explain that V is required.
  • Changed Petrifying Gaze so looking at someone alone does nothing.
  • It now activates only while directly looking at the target and holding V.
  • Releasing V stops Petrifying Gaze.

Forcefield

  • Restored damage absorption while the field is active.
  • Added the visible particle boundary showing the active protected area.
  • Restored shield health and break behavior.
  • Prevented damage and knockback while the shield fully absorbs the hit.

Power Absorption and Atomic Charging

  • Restored Power Absorption charging when damage reaches the player.
  • Preserved its stored-charge discharge behavior.
  • Restored Atomic Charging’s projectile explosions.
  • Charged projectiles now detonate when fired by a charged entity or when striking a charged entity.

Aquatic Adaptation

  • Preserved water breathing and underwater speed.
  • Restored targeting and commanding aquatic creatures.
  • Restored commune/swarm targeting.
  • Restored calling an aquatic school in empty water.
  • Restored the double-tap ocean rally.
  • Added bonding with aquatic creatures using appropriate fish/seagrass food.
  • Restored riding and controlling bonded aquatic creatures in water.

Flight and controls

  • Restored normal Compound V flight operation.
  • Removed the unwanted H and G flight-control system.
  • Restored hold-V plus mouse-wheel adjustments for abilities that still use them.
  • Removed the Speedster scroll editor while keeping scroll controls for powers such as Laser Eyes, Telekinesis, and size adjustment.

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