File Details
[FORGE] Companions! 1.0.2-1.20.1
- R
- Jul 28, 2025
- 6.62 MB
- 440
- 1.20.1+1
- Forge
File Name
companions-forge-1.20.1-1.0.2.jar
Supported Versions
- 1.20.1
- 1.20
Curse Maven Snippet
+ Fixed broken dinamo repair typo saying tesla receiver (old name) instead of tesla coil
+ Fixed respawn totem not working properly
+ Added some missing translation keys
+ Added official chinese translation package
+ Fixed top voltaic pillar not adapting correctly to non-air blocks on top
+ Fixed cornelius following bees if there was no player nearby
+ Added respawn totem remaining charges info message
+ Now the wrench deletes its first node selected if the second selection fails
+ Now antlion pupa approaches its target instead of following its owner
+ Fixed not animated antlion pupa attack
+ Fixed antlion pupa rotating clockwise after moving
+ Fixed black overlay on the bottom face of the golden allay wings
+ Fixed mankh laser attack that could kill tamed companions
+ Fixed shadow bell not spawning a shadow when looking at a block
+ Fixed shade maw shadow cast being too large when spawning the companion
+ Now the player won't be able to mount the shade maw until the spawning animation has finished
+ Now shadow bell won't break when reaching 0 charges on a linked altar
+ Now shadow bell can despawn shades even if they are not linked to the same altar
+ Changed the sound when giving milk to the croissant dragon
+ Added decorative particles when using the netherite chains
+ Fixed invisible hostile imp when it gets angry
+ Holy Robe Set won't spawn a fire ring if the damage source is fire
+ No longer removing hostile imp and magic glove from far away
+ Fixed his holiness using sacred pontiff bossbar when unloading and loading the chunk again
+ Added sound when using crystallized blood sword/axe abilities
+ Fixed a log error related to the armor sets
+ Fixed holy robe set player arms clipping through the armor
+ Enhanced stone spikes book functionality. Now the spikes follow a random pattern and the spikes height depends on the look direction of the player
+ Fixed puppet not working as expected
+ Added floating (in water) logic to croissant dragon
+ Now preventing connections from voltaic pillar to non-voltaic pillars
+ Fixed puppet not using the correct healing interaction