CompanionRM 0.2.1
Curse Maven Snippet
What's new
Changelog — CompanionRM
0.2.1 — Playtest polish (2026-06-10)
Quality-of-life and balance pass on top of 0.2.0. Saves from 0.2.0 are compatible.
Work & tools
- Mining now requires a pickaxe and chopping requires an axe — the companion asks in chat when it's missing the right tool instead of working with the wrong item.
- The companion only mines exposed ore now (no more "digging" at buried ore under your feet).
- Tree chopping is animated (log by log, with swings) and its speed scales with the axe tier (a stone axe is clearly slower than a diamond one).
- Mining no longer flickers between pickaxe and sword.
- Off-hand torch: when its shield hand is free, the companion crafts/holds a torch from the wood and coal it gathers (and says so). It never overrides a shield or totem you place.
Combat & survival
- Weapon damage now scales with attack speed, so a high-damage/slow weapon (axe) is no longer overpowered in the companion's hands.
- The companion no longer dies in powder snow — it shrugs off freeze and climbs out.
- Passive XP trickle while it's near you, to help it grow in the early levels.
Feedback
- Durability warnings in chat: it tells you when a tool/weapon breaks, and warns when equipped gear is about to break.
Fixes
- Fixed an axe being lost when the companion swapped back to its sword after chopping.
- Fixed pressing E closing the screen while typing the companion's name.
- Tree-chopping no longer risks teleporting the companion into a trunk and suffocating it.
This mod has no additional files

