companioncase-Forge1.20.1-1.2.0.jar
Curse Maven Snippet
What's new
1.2.0 — Forge 1.20.1
Creeper
- Added controlled Creeper detonation for companion Creepers
- The companion is recovered before the vanilla explosion, then a safe custom explosion occurs at the original position
- Controlled explosions do not destroy blocks or item entities
- The owner and same-owner companions are immune
- Explosion damage scales with the Creeper's attack damage
- Explosion radius scales with the Creeper's max health, with a +10 radius cap
- Added a configurable 5 second recovery cooldown after a controlled detonation
Last Stand
- Added the Last Stand treasure chip
- Drops from player-killed Creepers with a configurable 0.5% chance
- Triggers on lethal recall: a low-radius friendly explosion with configurable base damage and max-health scaling
- Does not destroy blocks or item entities
- The owner and same-owner companions are immune
- Adds 30 seconds to the recovery cooldown
- Can be fully disabled in config
Fixes
- Fixed Mekanism Gauge Dropper and Canteen conversion draining only 128 mB per operation
- Conversion now drains the actual requested amount in a loop
- Fixed converted companions being treated as hostile captures and gaining resistance
- Fixed enhancement actions returning the player to the main GUI instead of keeping the enhancement screen open
- Fixed potency display position
UI and Queue
- Added a 0.2 second button lock to the enhancement screen to prevent accidental double clicks
- Moved potency display to the companion enhancement screen
- Manual companion selection now persists and overrides the latest capture selection
- Queue release now rotates the released entry to the back of the queue
- Added a Clear Queue button
- Queue still has the highest release priority
- Improved queue header layout
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