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Companion Trials

Turns Minecraft’s new mannequin into an experimental companion that follows you, picks up swords, and defends its player and social options.

File Details

npc-dynamics-0.8.0.jar

  • B
  • Apr 21, 2026
  • 283.64 KB
  • 80
  • 26.1.2+2
  • Fabric

File Name

npc-dynamics-0.8.0.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:companion-trials-1379314:7961436"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## [0.8.0]

### Added / Changed / Fixed

- Changed persistent `Free Roam` to use the same ambient behavior system as naturally spawned NPCs.

- Moved NPC name tag visibility to a client-only global setting per player, accessible from Mod Menu and a new config keybind.

- Removed the server-side NPC name tag toggle from the interaction menu so one player no longer changes visibility for everyone.

 

- Fixed `npc-dynamics:open_menu` payload registration so the NPC menu packet encodes correctly.

- Added a safe fallback message instead of sending GUI packets to clients that do not have the mod installed.

 

- Added Mod Menu client settings to hide NPC name tags locally or show them always / only when nearby.

- Added a client-only nametag rendering override so the preference only affects the local player.

- Fixed dedicated server startup by removing a client-only screen reference from common item initialization.

- Kept the custom NPC spawn UI client-side while preserving the same in-game behavior for players.

- NPC now can use bed correctly.