npc-dynamics-0.8.0.jar
Curse Maven Snippet
What's new
## [0.8.0]
### Added / Changed / Fixed
- Changed persistent `Free Roam` to use the same ambient behavior system as naturally spawned NPCs.
- Moved NPC name tag visibility to a client-only global setting per player, accessible from Mod Menu and a new config keybind.
- Removed the server-side NPC name tag toggle from the interaction menu so one player no longer changes visibility for everyone.
- Fixed `npc-dynamics:open_menu` payload registration so the NPC menu packet encodes correctly.
- Added a safe fallback message instead of sending GUI packets to clients that do not have the mod installed.
- Added Mod Menu client settings to hide NPC name tags locally or show them always / only when nearby.
- Added a client-only nametag rendering override so the preference only affects the local player.
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- Fixed dedicated server startup by removing a client-only screen reference from common item initialization.
- Kept the custom NPC spawn UI client-side while preserving the same in-game behavior for players.
- NPC now can use bed correctly.
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