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Commerce: Economy & Public Services

Build a server-authoritative economy with banking, currency, vending, companies, securities, property records, public services, and multilingual tools.
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commerce-1.5.101.jar

File namecommerce-1.5.101.jar
Uploaded
Sep 11, 2026
Downloads
16
Size
4.8 MB
Mod Loaders
Forge
File ID
8859613
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:commerce-economy-public-services-1668206:8859613")

Learn more about Curse Maven

What's new

Commerce 1.5.101 Update Notes
Comparison: 1.5.98 → 1.5.101

Minecraft 1.20.1 · Forge 47.4.10 · Java 17

1. Community and reputation
The community likes page can now search by player ID. Results are sorted by total likes, while the complete player ID remains visible.
Bid projects and commissioned work now support a two-sided review after settlement. The client and the awarded provider, or the requester and the contractor, can each leave one review. A review starts with a positive or negative choice and can include a message of up to 100 characters with automatic line wrapping.
Project lists and detail pages now show the requester’s positive-review rate. During bid evaluation, the client can also see each bidder’s positive-review rate.
Both systems now have public, paged comment sections. Administrators can remove inappropriate comments, but deleting a comment does not restore the one-review limit.
The phone’s Community Reviews page now includes read-only entrances for the bid-project comments and commission comments.

2. Personal asset freeze
Administrators can freeze a player’s personal assets from the bank administration page. A reason is required, the affected player receives a phone message, and employees of the player’s companies receive a notice that the founder’s personal assets have been frozen. Company public accounts are not affected.
While frozen, the player cannot withdraw from an ATM, transfer or spend bank funds, use auctions or commissions, participate in bids, operate cloud-storage items, or trade securities. Existing auctions and commissions are taken down, active projects are paused, and pending securities orders stop matching.
Administrators can view the frozen-player list and must enter a reason before lifting a freeze. The server keeps the freeze and unfreeze records.

3. Hostile-mob strength settings
The hostile-mob strength screen no longer moves forward when either mouse button is pressed. It now includes health, attack damage, 30% reduction, and 70% reduction options. Saved settings take effect immediately for loaded hostile mobs.
The 1.5.101 emergency fix prevents periodic attribute updates from bringing dead slimes, zombies, and other hostile mobs back from 0 health to 1 health. Dead entities are ignored during the ten-tick update, administrator saves, and setting cleanup, so they finish their death animation and are removed normally.
Living mobs keep their current health ratio when the maximum health setting changes. For example, a mob at half health remains at roughly half health after switching to or from the 70% reduction setting.

4. Accounting, Treasury, and transaction fixes
The accounting interface now supports reducing available Treasury funds with a required reason. Frozen funds cannot be used, the amount cannot exceed the available balance, and the server records the destroyed currency and the administrator who performed the operation.
Treasury history and packet field alignment were corrected so income, expenses, and historical values appear in the right places.
Lottery announcements and phone notices now identify first, second, and third prizes. Redeemed tickets clearly show whether they won.
The player vending machine collects the full amount and buyer fee before releasing an order. Barter trades charge one unit, and sellers are not charged the buyer fee twice. The online mall shows the actual total including fees and delivery, and records the actual payment.

5. Securities and market events
The securities market now uses agriculture, livestock, mining, real estate, finance, services, and insurance as its seven sectors. Existing companies, holdings, costs, and history remain intact.
Factor rules now support zero limits, negative points, server-side persistence, shared company limits, and separate tracking for real production, completed business, and net transactions.
The market includes sector indexes, 180-trading-day daily charts, public financial news, and a preset event library. Administrators can add, edit, launch, and delete events, choose multiple sectors, and keep up to 70 presets. Stable IDs prevent one event from being edited or launched by mistake after another is deleted.
Public news now shows only the event name and the affected or potentially affected sector. Internal progress, source, duration, and total percentage changes are no longer shown. Successfully created events are also announced in the server chat.
Ordinary-ore factors count coal, iron, and redstone ore. Precious-ore factors count naturally generated gold and diamond ore. Player-placed blocks do not count. A company also loses 15 factor points after two accumulated deaths among its founder and employees, with a shared limit of two triggers per in-game day.
Company reputation and a reputation ranking tab have been added. Reputation reflects recorded business activity and is not a fraud verdict or an investment guarantee.

6. Other fixes and presentation changes
Restricted crafting and smelting are rejected before ingredients or fuel are consumed.
Death remains are protected from explosions, entities, projectiles, ordinary players, and block updates. Only Commerce administrators can remove them manually.
Random teleportation prepares safe chunks in stages, shows progress, supports cancellation, and does not charge a failed attempt.
Auction durations can be set from 1 to 168 real-world hours; existing auctions keep their original end times.
Company-code rules, company employment restrictions, login respawn handling, trophy models, LED text wrapping, and several labels and audit messages were corrected.
Trophy tooltips and placement information no longer display the award date. Existing date data is preserved for save compatibility.

7. Compatibility and installation
The network protocol is now 137. The server and every client must use Commerce 1.5.101 together; 1.5.98 and earlier versions are not compatible with this release.
Old company codes, auction end times, Treasury data, company records, territory data, and cooldown records are preserved during the upgrade.
Commerce 1.5.101 passed the complete Forge GameTest suite at 329/329, including the new death-tick and living-health-ratio checks.
Back up the complete world before upgrading. Remove the old Commerce JAR, then place commerce-1.5.101.jar on both the server and every client. Do not install two Commerce versions at the same time.


商业 Commerce 1.5.101 更新日志
对比版本:1.5.98 → 1.5.101

适用环境:Minecraft 1.20.1 · Forge 47.4.10 · Java 17

1. 社区评价与信誉
社区点赞页面新增玩家 ID 搜索,结果按获赞总数从高到低排列,同时保留完整玩家 ID。
招投标项目和委托市场在结算后支持双方各评价一次。甲方和中标乙方、委托人与受托人都可以提交评价。评价先选择好评或差评,再填写最多 100 个字的留言,输入和展示时会自动换行。
项目列表和详情页现在会显示发布人的好评率。甲方评标时,也能看到每名投标人的好评率。
招投标和委托市场都新增公开分页评论区。管理员可以删除违规评论,但删除评论不会恢复该业务的一次评价资格。
手机的“社区评价”页面新增“招投标评论区”和“委托评论区”入口,这两个入口只用于查看评论,不开放其他业务操作。

2. 个人资产冻结
管理员可以在银行后台冻结玩家的个人资产,必须填写冻结原因。被执行冻结的玩家会收到手机短信,该玩家名下公司的员工也会收到创始人个人资产被冻结的提醒,公司公户不受影响。
冻结期间,玩家不能使用 ATM 取款、银行转账或余额消费,也不能使用拍卖、委托、招投标、云存储物品和证券交易功能。已有拍卖和委托会下架,进行中的项目会暂停,证券挂单会暂停成交。
管理员可以查看被冻结玩家列表,解冻时必须填写解冻原因。冻结和解冻记录由服务器保存。

3. 敌对生物强度设置
敌对生物强度设置界面修复了鼠标左右键都会跳到下一项的问题,新增生命值、攻击力、减弱 30% 和减弱 70% 等选项。设置保存后,会立即影响已经加载的敌对生物。
1.5.101 的紧急修复解决了史莱姆、僵尸等敌对生物在死亡动画期间被周期属性更新从 0 点生命恢复到 1 点的问题。每 10 tick 更新、管理员保存设置和关闭设置时,都会先检查实体是否正在死亡或生命值是否不大于 0。死亡实体不会再被写回生命值,可以正常结束死亡动画并消失。
正常存活的生物在最大生命值切换后会保持原来的生命比例。例如半血生物切换到减弱 70% 或恢复原版强度后,仍然大约保持半血,不会被无故治疗或额外扣血。

4. 查账器、国库与交易修复
查账器现在允许管理员减少国库可用资金,但必须填写原因。被冻结的资金不能使用,减少金额不能超过可用余额,服务器会同时记录货币销毁和操作管理员。
国库历史数据和网络数据包的字段错位问题已经修复,收入、支出和历史数值会显示在正确位置。
彩票公布和手机通知现在会明确写出一等奖、二等奖和三等奖。已兑奖的彩票会显示“已兑奖 已中奖”或“已兑奖 未中奖”。
玩家贩卖机会先收取完整货款和买家手续费,再发放商品。以物易物固定收取 1 元,卖家不会再次承担买家手续费。线上商城会显示包含手续费和配送费的实际总价,流水记录实际支付金额。

5. 证券与市场事件
证券市场现在分为农业、畜牧、矿业、房地产、金融、服务和保险七个行业。旧公司的行业、持仓、成本和历史数据会保留。
因素规则支持设置为 0,支持负因素点,并由服务端保存。相同公司的员工共享每日上限,真实生产、已完成业务和净成交分别进行统计。
市场新增行业指数、180 个交易日的日 K 线、财经新闻和预设事件库。管理员可以新增、编辑、发起和删除事件,支持选择多个行业,最多保存 70 条预设。事件使用稳定 ID,删除其中一条后不会错误编辑或发起其他事件。
对外财经新闻只显示事件名称和利好或可能受影响的行业,不再显示内部进度、来源、持续交易日和总涨跌幅。事件成功生成时,聊天栏也会同步发布简短新闻。
普通矿石因素只统计煤炭、铁矿和红石矿石;贵重矿石因素只统计自然生成的金矿和钻石矿。玩家放置后再挖出的矿石不会计入因素点。公司创始人和员工累计死亡 2 次后,公司因素点减少 15,每个游戏日最多触发 2 次,由公司所有成员共享上限。
新增公司信誉和 Tab 公司信誉榜。信誉反映已经记录的经营情况,不代表诈骗认定,也不构成投资保证。

6. 其他修复与显示调整
受限合成和熔炼会在操作开始前被拒绝,不会消耗原料或燃料。
死亡遗物不会再被爆炸、实体、投射物、普通玩家或方块更新清空,只有 Commerce 管理员可以手动拆除。
随机传送会分阶段准备安全区块,显示进度并支持取消,传送失败不会扣费。
拍卖持续时间可以设置为 1 至 168 个现实小时,旧拍卖会保留原来的结束时间。
公司代码规则、公司任职限制、登录重生点处理、奖杯模型、LED 长文本换行,以及多处界面文字和审计提示都进行了修复。
奖杯提示、右键信息、放置模型信息和悬停信息不再显示获奖时间,旧物品中的时间字段仍会保留,不影响存档兼容。

7. 兼容性与安装说明
网络协议升级为 137。服务端和所有客户端必须同时使用 Commerce 1.5.101;1.5.98 及更早版本不能与本版本混用。
旧公司代码、拍卖结束时间、国库数据、公司记录、领地数据和冷却记录都会在升级时保留。
Commerce 1.5.101 完整 Forge GameTest 为 329/329 通过,其中包含本次新增的死亡 tick 和存活生物生命比例测试。
升级前请备份完整世界。停服后移除旧版 Commerce JAR,再将 commerce-1.5.101.jar 同时放入服务端和所有客户端的 mods 文件夹。不要同时安装两个 Commerce 版本。

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